AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Repentant Mameluke

Repentant Mameluke (proto ID ypRepentantMameluke) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 1,450 hit points, melee 34 every 1.5 s, 40% ranged resist. It costs 400 coin and takes 60 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Mameluke cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Mameluke?
Ottomans.
What is the proto ID of Repentant Mameluke?
ypRepentantMameluke — the name scenario triggers, AI scripts and mods use.
Hit points
1,450
Cost
Coin400
Train time
60 s
Speed
6.5

Bold cavalry mercenary from Egypt.

Population
4
Line of sight
15
Ranged resist
40%
Available from
IVIndustrial
XP when killed
40
Game ID
ypRepentantMameluke

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Mamelukes got their name from an Arabic word meaning "slave" or "owned." They were formed as a core soldiery of slave warriors, like the janissaries, valued because they had no allegiances except to their sultan. Eventually they grew so powerful that they installed themselves as the rulers of Egypt. Comprised originally of Turks and Mongols, and later to include Circassians and Georgians, the mamelukes were powerful soldiers and rulers in the Middle East for hundreds of years. Napoleon fought and defeated the mamelukes in the late eighteenth century when he attacked Cairo, later raising his own mameluke regiments. Rustam, a Georgian mameluke and one of Napoleon's personal bodyguards, came from these regiments. Mamelukes fought mounted with sword and shield. They adopted firearms much later - too late, perhaps, to maintain their military power.

From the game's History encyclopedia (Mercenaries).

Repentant Mameluke, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee34 melee1.5 s——
Siege40 siege3 s——
Tramplearea 323 melee2 s——

Civilizations

Ottomans

Cards and technologies that change it

BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 52 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).