AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Yojimbo

Repentant Yojimbo (proto ID ypRepentantYojimbo) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 540 hit points, ranged 35 every 1.5 s at range 12 (×2 vs Artillery, ×1.5 vs Coyote Man, ×2 vs Heavy Cavalry); melee 35 every 1.5 s (×2 vs Artillery, ×1.5 vs Coyote Man, ×2 vs Heavy Cavalry), 40% melee resist. It costs 400 coin and takes 50 s to train. 1 civilization has it.

Quick answers (3)
How much does Repentant Yojimbo cost in AoE3?
400 coin; 50 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Yojimbo?
Japanese.
What is the proto ID of Repentant Yojimbo?
ypRepentantYojimbo — the name scenario triggers, AI scripts and mods use.
Hit points
540
Cost
Coin400
Train time
50 s
Speed
6.8

Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.

Population
4
Line of sight
20
Melee resist
40%
Available from
IIIFortress
XP when killed
40
Game ID
ypRepentantYojimbo

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

A yojimbo is a bodyguard or security warrior often hired from the ranks of wandering ronin, or masterless samurai.

From the game's History encyclopedia (Mercenaries).

Repentant Yojimbo, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)35 ranged1.5 s12×2 vs Artillery×1.5 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Villager
Meleearea 235 melee1.5 s—×2 vs Artillery×1.5 vs Coyote Man×2 vs Heavy Cavalry
Siege40 siege3 s——

Civilizations

Japanese

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 38 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).