Mercenary · Fortress Age
Repentant Yojimbo
Repentant Yojimbo (proto ID ypRepentantYojimbo) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 540 hit points, ranged 35 every 1.5 s at range 12 (×2 vs Artillery, ×1.5 vs Coyote Man, ×2 vs Heavy Cavalry); melee 35 every 1.5 s (×2 vs Artillery, ×1.5 vs Coyote Man, ×2 vs Heavy Cavalry), 40% melee resist. It costs 400 coin and takes 50 s to train. 1 civilization has it.
Quick answers (3)
- How much does Repentant Yojimbo cost in AoE3?
- 400 coin; 50 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Repentant Yojimbo?
- Japanese.
- What is the proto ID of Repentant Yojimbo?
- ypRepentantYojimbo — the name scenario triggers, AI scripts and mods use.
Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.
- Population
- 4
- Line of sight
- 20
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 40
- Game ID
ypRepentantYojimbo
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
A yojimbo is a bodyguard or security warrior often hired from the ranks of wandering ronin, or masterless samurai.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 35 ranged | 1.5 s | 12 | ×2 vs Artillery×1.5 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Villager |
| Meleearea 2 | 35 melee | 1.5 s | — | ×2 vs Artillery×1.5 vs Coyote Man×2 vs Heavy Cavalry |
| Siege | 40 siege | 3 s | — | — |
Cards and technologies that change it
…and 38 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).