Asian civilization · Home City Edo
Japanese
The Japanese (civ ID Japanese, Home City Edo) in AoE3: Definitive Edition 100.19.18309 start with 1 Chests of Coin, 4 Crates of Food, 3 Cords of Wood, 1 Orchard Rickshaw, 1 Sohei Archer, 1 Sohei Archer and 6 Villager, train 17 kinds of units from their own buildings and have 145 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
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Quick answers (4)
- What are the Japanese bonuses in AoE3?
- Civilization bonus: Villagers cannot hunt. Shrines attract animals to generate resources. Unique units: Ashigaru Musketeer, Atakebune, Daimyo, Flaming Arrow, Fune, Sohei Archer, Morutaru, Naginata Rider, Tekkousen, Samurai, Yabusame Archer and Yumi Archer. Unique buildings: Cherry Orchard is a resource for food. Dojo generates armies automatically and Shrines are Japanese homes. Wonders: Golden Pavilion, Great Buddha, The Shogunate, Torii Gates and Toshogu Shrine Descendants of the Yamato civilization, who inhabited the island of Japan and other parts of Asia in the far-east. The Japanese civilization is now under the Tokugawa Shogunate, that unified the country.
- What do the Japanese start with?
- 1 Chests of Coin, 4 Crates of Food, 3 Cords of Wood, 1 Orchard Rickshaw, 1 Sohei Archer, 1 Sohei Archer and 6 Villager.
- Which Japanese age-up gives the most?
- to the Colonial Age: Golden Pavilion (≈ 315 resources); to the Fortress Age: Golden Pavilion (≈ 630 resources); to the Industrial Age: Torii Gates (≈ 1,140 resources); to the Imperial Age: Torii Gates (≈ 2,280 resources).
- How many Home City cards do the Japanese have?
- 145, plus 0 more in revolution decks.
Bonuses
Civilization bonus: Villagers cannot hunt. Shrines attract animals to generate resources. Unique units: Ashigaru Musketeer, Atakebune, Daimyo, Flaming Arrow, Fune, Sohei Archer, Morutaru, Naginata Rider, Tekkousen, Samurai, Yabusame Archer and Yumi Archer. Unique buildings: Cherry Orchard is a resource for food. Dojo generates armies automatically and Shrines are Japanese homes. Wonders: Golden Pavilion, Great Buddha, The Shogunate, Torii Gates and Toshogu Shrine Descendants of the Yamato civilization, who inhabited the island of Japan and other parts of Asia in the far-east. The Japanese civilization is now under the Tokugawa Shogunate, that unified the country.
The game's own civilization summary (civ picker rollover).
Starting units
Units few others have
Units Japanese train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
Golden Pavilion—gives ≈ 315
Great Buddha—gives ≈ 200
Torii Gates—gives ≈ 190
The Shogunate—
Toshogu Shrine—
To the Fortress Age
Golden Pavilion—gives ≈ 630
Great Buddha—gives ≈ 600
Torii Gates—gives ≈ 570
The Shogunate—gives ≈ 350
Toshogu Shrine—
To the Industrial Age
Torii Gates—gives ≈ 1,140
Golden Pavilion—gives ≈ 1,050
Great Buddha—gives ≈ 1,000
The Shogunate—gives ≈ 350
Toshogu Shrine—
To the Imperial Age
Torii Gates—gives ≈ 2,280
Great Buddha—gives ≈ 1,800
Golden Pavilion—gives ≈ 1,680
The Shogunate—gives ≈ 350
Toshogu Shrine—
History
The Sengoku, or Warring States period, lasted roughly from 1478 to 1605 and was a time of tremendous social upheaval and political strife in Japan, defined by an almost endless state of war. The centralized government of the reigning Ashikaga shogunate had begun to lose the loyalty of many daimyo, or feudal lords, across Japan. Individual provinces were beginning to turn inwards and busy themselves with local matters. This was especially true of those domains far from Kyoto, the center of power. Many factors contributed to the gradual fragmentation of the shogunate. Trade with China was growing rapidly, developing the Japanese economy and boosting the importance of money to local economies. Commercial cities began to appear across the countryside, and a great desire for local autonomy developed, touching all classes of the social hierarchy. Soon, frustrated over rising taxes and the damage done by famines and earthquakes, peasants began to revolt. As chaos began to take hold of the rural villages, unrest broke out in Kyoto, where a dispute over shogunal succession triggered the Onin War (1467–1477). The Hosokawa family and its allies clashed with the Yamana family over the right to wield Japan’s cetral authority. This conflict raged for 11 years, further weakening the role of the shogunate, and it eventually spread out to the waiting powder keg that had become the surrounding provinces. Regional daimyo suddenly rose up to take control where the central authority had none. During this time, notable clans such as the Takeda and the Imagawa were able to greatly expand their spheres of influence. This was not true of all local lords, however, as many were overtaken by their own subordinates and replaced. This was known as gekokujo, literally translated to mean “the underling conquers the overlord.” A century passed and the feudal warring continued, even as a possibility for peace grew on the horizon. Oda Nobunaga, who had emerged from obscurity to seize power over much of central Japan, seemed poised to unite the scrabbling clans into an alliance; but before he could, Nobunaga fell victim to the treachery of one of his own generals in 1582. This left the path to power open for whoever had the ambitions to take it. One of Nobunaga’s most trusted underlings, a general and former foot soldier named Toyotomi Hideyoshi, stepped in where his predecessor had left off and continued the work to unify the feuding families. Hideyoshi could never become a true shogun as he was of common birth, but he did consolidate enough power to be named an Imperial Regent by the Emperor of Japan. After several ill-fated invasions of Korea, Hideyoshi died in 1598 without leaving a capable successor to his dynasty. Again, the nation teetered precariously on the edge of chaos. It was then that the powerful daimyo of Kanto province, Tokugawa Ieyasu, chose to make his move, one he had been planning for years.
From the game's History encyclopedia.
Units
Villager
Infantry
Cavalry
Artillery
Hero
Other
Also available: 89 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (145)
Every card of the Edo Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.