AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Sipahi

Sipahi (proto ID Spahi) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 750 hit points, melee 35 every 1.5 s, 20% ranged resist. It costs 200 food, 200 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Sipahi cost in AoE3?
200 food, 200 coin; 40 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sipahi?
Ottomans.
What is the proto ID of Sipahi?
Spahi — the name scenario triggers, AI scripts and mods use.
Hit points
750
Cost
Food200Coin200
Train time
40 s
Speed
6.5

Powerful cavalry available only from the Home City.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
40
Game ID
Spahi

In the game's words

How to use it

The Sipahis are a unique Ottoman cavalry unit with good speed, excellent hitpoints, and no range. Since they do their damage in melee combat, Sipahis rely on their speed and hitpoints to get close enough to do damage. Sipahis can only be sent from the Home City, and you can only have a limited number of them at one time.

History

The Sipahis were cavalry for two different nations. Their name derives from a Persian word for soldier, "sipahi." They were elite cavalry in the Ottoman army, performing much the same duties as the janissaries, only mounted. There were more Sipahi than any other cavalry in the Ottoman army. They were also Algerian cavalrymen that fought for the French in Africa. These cavalrymen revolted when the French wanted them to leave Africa to aid France in the Franco-Prussian wars. Mounted soldiers, they wore baggy pants and riding boots. Long, heavy cloaks, turned out to show the lining, draped them shoulder to calf, and they covered their heads with turbans. Armed chiefly with swords, they also carried firearms and spears.

From the game's History encyclopedia (Cavalry).

Sipahi, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 335 melee1.5 s——
Siege28 siege3 s——
Tramplearea 323 melee2 s——

Civilizations

Ottomans

Home City cards that ship it

Cards and technologies that change it

Kapikulu Corpshand resist +0.1
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 38 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).