AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Tiger Claw

Tiger Claw (proto ID ypNatMercTigerClaw) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, melee 15 every 1.5 s (×2 vs Infantry), 20% ranged resist. It costs 60 food, 50 wood and takes 30 s to train. 1 civilization has it.

Quick answers (3)
How much does Tiger Claw cost in AoE3?
60 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tiger Claw?
Indians.
What is the proto ID of Tiger Claw?
ypNatMercTigerClaw — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food60Wood50
Train time
30 s
Speed
6

Indian warrior armed with sharp claws. Good against infantry.

Population
0
Line of sight
12
Ranged resist
20%
Build limit
36
Available from
IIColonial
XP when killed
11
Game ID
ypNatMercTigerClaw

In the game's words

How to use it

The Tiger Claw is a Native hand infantry unit that attacks with its animal-like claws in close-quarters melee combat. It has a bonus against infantry and does great damage. The Tiger Claw can be trained at the Bhakti Temple. They can also be shipped from your Home City.

History

The tiger claw, or “bagh nakh,” is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the seventeenth century. The basic design consists of a metal handle that is grasped in the palm. Two to four curved claws sprout from handle, sticking from the gap between the fighter’s fingers. More of a close-quarters, brawling weapon, the tiger claw is believed to have also been used in larger battles, most famously by Sivaji, the powerful emperor of the Indian Maratha.

From the game's History encyclopedia (Native Warriors).

Tiger Claw, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×0.5 vs Heavy Infantry×2 vs Infantry
Siege20 siege3 s——
Melee (cover)7.5 melee1.5 s—×0.5 vs Heavy Infantry×2 vs Infantry

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Bhakti Discipline Traininghit points +25%, damage +25%
Bhakti Honor Trainingdamage +35%, hit points +35%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%
HualcanaLight Infantry: resist +0.05
Italian-only extra +5% Cavalry hitpointsLight Infantry: damage +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Liberation MarchLight Infantry: train time −35%, speed +5%

…and 43 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).