AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

War Junk

War Junk (proto ID ypWarJunk) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 800 hit points, ranged 50 every 1.5 s at range 18, 50% ranged resist. It costs 300 wood, 100 coin and takes 40 s to train at the Dock. 1 civilization has it.

Quick answers (3)
How much does War Junk cost in AoE3?
300 wood, 100 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Junk?
Chinese.
What is the proto ID of War Junk?
ypWarJunk — the name scenario triggers, AI scripts and mods use.
Hit points
800
Cost
Coin100Wood300
Train time
40 s
Speed
8.5

War Junk. Good at exploring, fishing or transport.

Population
0
Line of sight
26
Ranged resist
50%
Build limit
5
Available from
IIColonial
XP when killed
40
Game ID
ypWarJunk

In the game's words

How to use it

The War Junk is a Chinese naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be trained at the Chinese Docks.

History

The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE to 200 CE), although it is generally believed to have come about earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century.

From the game's History encyclopedia (Ships).

War Junk, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 150 siege1.5 s18×0.5 vs Artillery
Broadsidearea 135 siege0.1 s18×2 vs Ship

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.2
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
Collective EconomyFishing Boat: gathering Whale rate +50%
Duty-free AreaFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Economic TheoryFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Fazogli GoldFishing Boat: gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
French AlliesFishing Boat: gathering Whale rate +5%, gathering Fish rate +5%
Gill NetsFishing Boat: gathering Fish rate +15%, gathering Whale rate +15%
Large Scale FarmingFishing Boat: gathering Whale rate +35%
Long LinesFishing Boat: gathering Fish rate +30%, gathering Whale rate +30%
Mountain State Gold RushFishing Boat: gathering Whale rate +40%
Pennsylvania PoundFishing Boat: gathering Whale rate −10%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Whale rate +25%, gathering Fish rate +30%

…and 38 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).