AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Mountain Monastery

Mountain Monastery (proto ID deMountainMonastery) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,000 hit points. It costs 150 wood and takes 20 s to build. 1 civilization has it.

Quick answers (3)
How much does Mountain Monastery cost in AoE3?
150 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mountain Monastery?
Ethiopians.
What is the proto ID of Mountain Monastery?
deMountainMonastery — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Wood150
Build time
20 s
Line of sight
32

Mountain Monastery. Can be placed on a mine and toggle between Coin and Influence generation. Trains Abun and researches Alliance technologies.

Siege resist
0%
Build limit
2
Available from
IDiscovery
XP when killed
60
Game ID
deMountainMonastery

In the game's words

How to use it

The Mountain Monastery is a unique Ethiopian building. It is available in the Exploration Age and can be placed atop mines to gather both coin and Influence. While Mountain Monasteries generate resources slowly on their own, Villagers and especially Abuns vastly increase that rate when tasked to them. Mountain Monasteries can also research several technologies.

History

Heirs to earlier ascetic traditions, East African monasteries were often situated in remote locations such as the flat-topped mountains, or amba, occurring in the region. A prominent example of these is Debre Damo in Tigray, but there was also another type, the rock-hewn church, exemplified in Lalibela. As European contact with East African societies increased, European architectural techniques also influenced African churches.

From the game's History encyclopedia (Buildings).

Mountain Monastery, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%; Mountain Monastery: hit points +75%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
Ark of the CovenantMountain Monastery: hit points +100%
BonifacioMountain Monastery: resource amount (Auto Gather Gold50) from Coin +15%, resource amount (Auto Gather Influence50) from Influence +15%, resource amount (Auto Gather Gold75) from Coin +15%, resource amount (Auto Gather Influence25) from Influence +15%, resource amount (Auto Gather Gold25) from Coin +15%, resource amount (Auto Gather Influence75) from Influence +15%, resource amount (Auto Gather Gold100) from Coin +15%
Establish IronmongerMountain Monastery: auto gather gold50 rate +20%, auto gather influence50 rate +20%, auto gather gold75 rate +20%, auto gather influence25 rate +20%, auto gather gold25 rate +20%, auto gather influence75 rate +20%, auto gather gold100 rate +20%, auto gather gold50no mine rate +20%, auto gather influence50no mine rate +20%, auto gather gold75no mine rate +20%, auto gather influence25no mine rate +20%, auto gather gold25no mine rate +20%, auto gather influence75no mine rate +20%, auto gather gold100no mine rate +20%

…and 10 more that change every Church.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).