AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial
Ethiopians Home City painting

African civilization · Home City Gondar

Ethiopians

The Ethiopians (civ ID DEEthiopians, Home City Gondar) in AoE3: Definitive Edition 100.19.18309 start with 1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager and 3 Zebu Cattle, train 18 kinds of units from their own buildings and have 140 Home City cards. Their age-up choices number 5 / 6 / 7 / 8 for the Colonial, Fortress, Industrial and Imperial ages.

This section as JSON: /raw/civilizations.json

Quick answers (4)
What are the Ethiopians bonuses in AoE3?
Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior Placed on the “Roof of Africa” Ethiopia was able to assert its influence over the surrounding lowlands, thriving in the safety of its mountains. A high ground badly needed against hostile attempts to take the empire down. Ethiopia and its King of kings defied not just its African neighbors but also European colonization attempts rendering it as one of the few African regions that eluded the talons of European imperial colonialism.
What do the Ethiopians start with?
1 Zebu Cattle, 1 Livestock Market Builder, 1 Ras, 5 Villager and 3 Zebu Cattle.
Which Ethiopians age-up gives the most?
to the Colonial Age: Habesha (≈ 300 resources); to the Fortress Age: Habesha (≈ 700 resources); to the Industrial Age: Habesha (≈ 1,000 resources); to the Imperial Age: Habesha (≈ 2,000 resources).
How many Home City cards do the Ethiopians have?
140, plus 0 more in revolution decks.

Bonuses

Civilization bonus: Gets a free Mountain Monastery Builder with each Age-Up that can be built on top of Mines to gather Influence and Coin. Age-Up Alliances: (each grant extra bonuses) • Two new technologies at the Mountain Monastary • Units/Builders at the Palace or Town Center Unique Resource: Influence is a powerful resource spent primarily at the Palace on Native Warriors and Mercenaries. All unlocked features cost Influence. Generate it with Mountain Monasteries, Trading Posts and by controlling large herds of Livestock. Unique units: Sebastopol Mortar, Abun, Gascenya, Shotel Warrior, Neftenya and Oromo Warrior Placed on the “Roof of Africa” Ethiopia was able to assert its influence over the surrounding lowlands, thriving in the safety of its mountains. A high ground badly needed against hostile attempts to take the empire down. Ethiopia and its King of kings defied not just its African neighbors but also European colonization attempts rendering it as one of the few African regions that eluded the talons of European imperial colonialism.

The game's own civilization summary (civ picker rollover).

Starting units

Units few others have

Units Ethiopians train from their own buildings that no more than one other civilization has.

Age-up choices

What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.

To the Colonial Age

To the Fortress Age

To the Industrial Age

To the Imperial Age

History

While the recorded history of Ethiopia goes back several millennia, the region’s early modern history opens with a tumultuous conflict known to posterity as the Ethiopian-Adal War (1529-1543). The ruling Solomonic dynasty of Ethiopia struggled initially against the Adal forces of the intrepid Ahmad Gragn, whose deft use of Ottoman artillery gained him the upper hand in several battles. The Adal occupation lasted over a decade, but the Solomonic dynasty, led by the tenacious Queen Sabla Wengel and the formerly exiled Emperor Gelawdewos, eventually threw off the foreign yoke and defeated Gragn. Instrumental in this victory were the tattered remnants of a Portuguese expeditionary force led by Cristovao da Gama, who perished in the process. Gelawdewos then sought to turn the tables and invade Adal, but suffered the same fate as the overconfident Gragn and was slain in turn in 1559. Next to attempt to subjugate the resurgent Ethiopian state was the Ottoman Empire, which seized several key locations on the coast but was unable to push further inland. Further threats ensued from a new power: the Harar Sultanate, which had assumed control of the lands ruled by the crumbling Adal Sultanate. Although these were parried successfully, constant conflict and climatic conditions culminated in unstable conditions that caused a series of mass migrations of East African people-groups into the Ethiopian sphere of influence. Most notable among these were the Oromo, hardy pastoralists and fierce warriors who would attain immense power within the fragmenting Ethiopian state and retain it for centuries. By the late 17th century, Ethiopia had devolved into a patchwork of loosely knit localist entities that could only barely be said to answer to the imperial mantle. This all changed during the reign of Iyasu the Great (r. 1682-1706), who inaugurated a long programme of reforms across various spheres from political centralization to infrastructure, cultural growth, and foreign diplomacy. His untimely death, however, sent the recovering state into a tailspin. The resulting power vacuum was filled by a series of competing clans and princes, who by five decades later had reduced a once-powerful state into little more than an anarchical patchwork of feudal demesnes where ruthless warlords ruled by force. This so-called Era of the Princes lasted nearly a century. In 1855, Kassa Hailu, a shifta (brigand) turned magnate, triumphed over his rival warlords and was crowned Emperor Tewodros II. Desperate to modernize his fledgling nation, Tewodros resorted to the shocking decision to kidnap European officials and missionaries and barter them for help from European powers in industrializing Ethiopia. This scheme backfired violently, as the British responded with a full-scale invasion, annihilated Tewodros’ armies with ease, and rescued the hostages, leaving Ethiopia once more in a volatile situation. Despite this setback, the Ethiopian state recovered quickly. After the so-called Scramble for Africa commenced during the following decades, Ethiopia was notable as one of the few regions on the African continent that eluded the talons of European imperial colonialism.

From the game's History encyclopedia.

Units

Artillery

Ship

Also available: 55 mercenaries, natives, pets and shipment-only units

Buildings

Home City cards (140)

Every card of the Gondar Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.