AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Village

Village (proto ID ypVillage) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,000 hit points, ranged 5 every 3 s at range 24 (×1.5 vs Cavalry, ×1.5 vs Light Infantry, ×2 vs Villager). It costs 180 wood and takes 18 s to build. 1 civilization has it.

Quick answers (3)
How much does Village cost in AoE3?
180 wood; 18 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Village?
Chinese.
What is the proto ID of Village?
ypVillage — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Wood180
Build time
18 s
Line of sight
20

Supports 20 population, which can be increased here with improvements. Also fattens livestock faster and trains Goats.

Population space
+20
Siege resist
0%
Build limit
6
Available from
IDiscovery
XP when killed
72
Game ID
ypVillage

In the game's words

How to use it

A Village is a Chinese building that is like a House, as it hosts population growth. But the Village hosts a greater population number than a house. It can also be upgraded in increments to increase how many units your army can train. The Village can also train goats as livestock, and serves as a Home City ship point.

History

During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty. Realizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched students from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions, China experienced an agricultural revolution during the latter half of the fourteenth century.

From the game's History encyclopedia (Buildings).

Village, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged5 ranged3 s24×1.5 vs Cavalry×1.5 vs Light Infantry×2 vs Villager
Anti-ship50 siege3 s30×0.5 vs Siege Trooper

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

County Governmentpopulation space +5, hit points +10%
Land Grabbuild time −60%, Wood cost −30%
Prefecture Governmentpopulation space +5, hit points +15%
Provincial Governmentpopulation space +5, hit points +15%
Rural Villagebuild limit +1
TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +33%, population space +10
Town Governmentpopulation space +5, hit points +10%
Urban Villagebuild limit +1
Water Buffalo Ranchingcan train Water Buffalo
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2; House: resources back when killed set to 0.4
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
British ImmigrantsHouse: can train Settler
HyggeColony Building: hit points +20%, health regeneration set to 0.1

…and 1 more that change every Town Center.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).