AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Cherokee Rifleman

Cherokee Rifleman (proto ID NatMercRifleman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 13 every 3 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 6 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 10% ranged resist. It costs 60 food, 60 wood and takes 20 s to train. 2 civilizations have it.

Quick answers (3)
How much does Cherokee Rifleman cost in AoE3?
60 food, 60 wood; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cherokee Rifleman?
British and Haudenosaunee.
What is the proto ID of Cherokee Rifleman?
NatMercRifleman — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food60Wood60
Train time
20 s
Speed
4

Cherokee skirmisher that is accurate at long range.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
13
Available from
IIColonial
XP when killed
12
Game ID
NatMercRifleman

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Stand Watie organized a group of Cherokee Riflemen that served with the Confederate States Army. Watie had been one of the three leaders who had signed the Treaty of New Echota without the knowledge or consent of other Cherokee leaders. The treaty resulted in the removal of the entire Cherokee nation to lands west of the Mississippi River in a massive militarily enforced migration that is known as "The Trail of Tears." Watie's regiment of riflemen were mounted and sometimes called the Cherokee Rangers. By the end of the Civil War, Stand Watie had earned the rank of Brigadier General in the Confederate Army and was the last of its generals to surrender to the Union Army.

From the game's History encyclopedia (Native Warriors).

Cherokee Rifleman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged3 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee6 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s6—

Civilizations

BritishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Champion Cherokeedamage +35%, hit points +35%
Cherokee Warrior Societiesdamage +25%, hit points +25%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
PhilhellenismNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 66 more that change every Native Warrior.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).