European civilization · Home City London
British
The British (civ ID British, Home City London) in AoE3: Definitive Edition 100.19.18309 start with 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food and 1 Tiny Crate of Wood, train 20 kinds of units from their own buildings and have 167 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
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Quick answers (4)
- What are the British bonuses in AoE3?
- Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket In the New World they were one of the most powerful colonizers defeating multiple European powers. They eventually established thirteen colonies, which later revolted against the British Empire to form the United States of America.
- What do the British start with?
- 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food and 1 Tiny Crate of Wood.
- Which British age-up gives the most?
- to the Colonial Age: The Naturalist (≈ 500 resources); to the Fortress Age: The Mohawk Statesman (≈ 790 resources); to the Industrial Age: The Engineer (≈ 1,000 resources); to the Imperial Age: El Presidente (≈ 2,000 resources).
- How many Home City cards do the British have?
- 167, plus 67 more in revolution decks.
Bonuses
Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket In the New World they were one of the most powerful colonizers defeating multiple European powers. They eventually established thirteen colonies, which later revolted against the British Empire to form the United States of America.
The game's own civilization summary (civ picker rollover).
Starting units
Units few others have
Units British train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
The Naturalist
800gives ≈ 500
The Philosopher Prince
800gives ≈ 500
The Inventor
800
The Logistician
900
The Governor
800
To the Fortress Age
The Mohawk Statesman
1,200
1,000gives ≈ 790
The Admiral of the Ocean Sea
1,200
1,000gives ≈ 700
The Adventurer
1,200
1,000gives ≈ 700
The Mercenary Contractor
1,200
1,000
The Bishop
1,200
1,000
To the Industrial Age
The Engineer
2,000
1,200gives ≈ 1,000
The King's Musketeer
2,000
1,200gives ≈ 1,000
The Tycoon
2,000
1,200gives ≈ 1,000
The Viceroy
2,000
1,200gives ≈ 1,000
The Logistician
2,000
1,200
To the Imperial Age
El Presidente
4,000
4,000gives ≈ 2,000
The Black Duke
4,000
4,000gives ≈ 1,800
The General
4,000
4,000gives ≈ 1,800
The Knight
4,000
4,000
The Mercenary Contractor
4,000
4,000
History
In 1492 England was a modest agricultural nation recovering from the effects of long wars in which its kings attempted to retain inherited control of large parts of France. By the early eighteenth century the English ruled Great Britain, having united all the British Isles and established important colonies and outposts around the world. By the nineteenth century they controlled the world's largest empire and were the first nation to industrialize. These transformations were the result of their favorable position as an island nation, a high relative degree of personal and economic freedom, a large literate middle class, financial acumen, and a culture that encouraged action, progress, and achievement. Critical to Britain's empire building was the rise of its military, especially its navy. Beginning as raiders and privateers preying on Spanish shipping from the New World, by 1588 their sea rogues were able to defeat the immense Spanish Armada in the English Channel. Recurring European naval wars established Royal Navy standards and traditions that allowed Britain to project its trade and empire to India, Australia, China, and North America. On land, the relatively small British army earned a reputation for disciplined musketry, an excellent officer corps, and occasionally brilliant generalship. Britain established colonies on Caribbean islands and the North American continent in the early seventeenth century. The islands were the real prize at first, as sugar plantations proved enormously profitable. The small settlements in Virginia and Massachusetts expanded gradually as an accelerating flood of farmers and laborers came to North America looking for land, religious freedom, and opportunity. The colonies welcomed the poor and dispossessed not only from the home country and Ireland, but also from mainland Europe. The British colonies were bordered by the French in Canada, a small Spanish presence in Florida, and Native Americans across the mountains to the west. Victory in a middle eighteenth century world war with France, disputed from India to Europe to North America, made Canada British and opened the door to western expansion. One of Britain's few setbacks in this period was the loss of its American colonies in the revolution of 1776.
From the game's History encyclopedia.
Units
Villager
Infantry
Artillery
Also available: 99 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (167)
Every card of the London Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.