AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Cheyenne Rider

Cheyenne Rider (proto ID NatCheyenneRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, melee 21 every 1.5 s (×1.5 vs Cavalry, ×1.25 vs Light Infantry), 10% ranged resist. It costs 95 food, 90 wood and takes 40 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Cheyenne Rider cost in AoE3?
95 food, 90 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Cheyenne Rider?
NatCheyenneRider — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Food95Wood90
Train time
40 s
Speed
6.75

Cheyenne horseman armed with a spear. Good against other Cavalry.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
10
Available from
IIColonial
XP when killed
19
Game ID
NatCheyenneRider

In the game's words

How to use it

Adorned with buffalo-horn headgear, the Cheyenne Rider is a fast mounted cavalry unit with a strong attack. The Cheyenne Rider has good resistance and good hitpoints, but no range. Like most melee units, they are vulnerable to ranged attacks until they can get close enough to their targets to attack. Cheyenne Riders are very good against infantry, in contrast to most cavalry, who generally should avoid engaging infantry. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.

History

To the Native peoples of the North American plains, the horse represented both freedom and power. Horses were prized possessions to the Cheyenne, and were significant spoils of war. When armed with a lance, a mounted Cheyenne warrior presented a fearsome foe. Before Cheyenne warriors engaged in battle, their leaders carefully planned their raids in detail. To kill one’s enemy in battle was of course a good thing to the Cheyenne warrior. But of even greater importance was the act of touching a living, unhurt man and leave him unscathed, a practice known as “counting coup.” The bravest warriors were known to go into battle with only a coup stick, a twig or carved piece of wood, sometimes decorated with fur or feathers.

From the game's History encyclopedia (Native Warriors).

Cheyenne Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee21 melee1.5 s—×1.5 vs Cavalry×1.25 vs Light Infantry
Siege15 siege3 s——
Tramplearea 311 melee2 s—×1.5 vs Cavalry×1.25 vs Light Infantry

Cards and technologies that change it

Champion Cheyennehit points +35%, damage +35%
Cheyenne Furydamage bonus against Cavalry +1, damage bonus against Light Infantry +0.8
Cheyenne Warrior Societieshit points +25%, damage +25%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 68 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).