AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Trading Post

Trading Post (proto ID TradingPost) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points, ranged 20 every 3 s at range 8. It costs 200 wood and takes 72 s to build. 24 civilizations have it.

Quick answers (3)
How much does Trading Post cost in AoE3?
200 wood; 72 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Trading Post?
British, Chinese, United States, Danes, Ethiopians, Hausa, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Indians, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Trading Post?
TradingPost — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
72 s
Line of sight
14

Build near Native settlements or Trade Routes. Provides experience points and other benefits.

Siege resist
0%
Available from
IDiscovery
XP when killed
80
Game ID
TradingPost

In the game's words

How to use it

The Trading Post can only be built on certain places on a given map. These places are special sites located near Native American settlements, Asian religious sites, or along Trade Routes. An Explorer, Settler, Monk, or Villager can build the Trading Post on one of these pre-placed sites. If built at a Native settlement, it establishes an alliance with the tribe there. If built near a Trade Route, it establishes a post where the passing trade unit - a Travois, Stage Coach, Rickshaw, or Train - delivers goods as it passes. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Building a Trading Post along a Trade Route is a good way to supplement resource gathering or the speed at which you may request Shipments from the Home City. An improvement in the Trading Post increases the speed at which the trade unit delivers goods. The route starts out serviced by a lone Travois; as you improve it, it becomes a Stage Coach and finally a Train. For Asian civilizations, players begin with a one-man Rickshaw that upgrades to a Trade Cart. Anyone who has built a Trading Post along a Trade Route is granted line of sight around the trade unit. This means that as the trade unit passes into the Fog of War or completely unexplored areas, you will be able to see what is immediately beyond the Train.

History

Perhaps the world's most famous trade route is the network of ancient trade passages known as the Silk Road, which developed over a 2,000-year period. Stretching over 5,000 miles and connecting the Mediterranean with the eastern reaches of China, the Silk Road was a significant factor in the establishment and growth of many of the world's most enduring civilizations, including China, Egypt, Persia, Rome, and Mesopotamia. Trading posts were established by early explorers of the New World as places to stop, barter, rest, and engage in commercial activities in support of their efforts to find wealth for their patrons, usually kings and queens, who sponsored their voyages. Wealthy and powerful trading companies between the seventeenth and nineteenth centuries competed viciously as they drove exploration of the New World in search of pelts (chiefly beaver), to market in Europe. They dotted the landscape with trading posts and continued driving west in search of new sources of pelts. The fur trade and the need for the trading posts declined as fashions in Europe changed and the demand for pelts collapsed. Many trading posts developed into proper settlements over time.

From the game's History encyclopedia (Buildings).

Trading Post, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s8×0.25 vs Villager

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Seminole BowyerHaudenosaunee Morning WarsCree TanningChampion LakotaNavajo Warrior SocietiesZapotec Warrior SocietiesChampion MapucheChampion ZapotecKlamath StrategyNavajo WeavingChampion ApacheChampion HuronTupi Animal LoreQuechuan MetalworkingNootka PotlatchMaya CalendarMaya PyramidsChampion ComancheChampion HaudenosauneeChampion SeminolesAztec Chocolate RecipesCarib Ceremonial FeastComanche Trade LanguageComanche Warrior SocietiesQuechuan Warrior SocietiesSeminole Warrior SocietiesLakota Horse TradingApache Cactus UseHuron Sun CeremonyHuron Trade DominanceKlamath Huckleberry FeastMapuche Ad-mapuMapuche TacticsNavajo CraftsmanshipZapotec Cloud PeopleZapotec Cult of the DeadVegetarianismYogaUdasi Discipline TrainingApache EnduranceMapuche Treaty of QuillinNavajo ShepherdsChampion CheyenneChampion KlamathChampion NavajoHaudenosaunee LeagueCarib Garifuna DrumsQuechuan DietNootka Bark ClothingComanche Horse BreedingCherokee Basket WeavingCree KinshipHaudenosaunee LacrosseSeminole Guerilla WarsComanche MustangsAztec ChinampaMaya Cotton ArmorCherokee War CeremonyCree Textile CraftsmanshipQuechuan MountaineeringLakota Hunting GroundsTupi Poison Arrow FrogsSeminole InvinciblesChampion AztecsChampion CaribsChampion QuechuaChampion MayaChampion CherokeeChampion CreeCheyenne Warrior SocietiesCarib Kasiri BeerChampion TupiAztec InitiationApache RaidersCheyenne FuryCheyenne Horse TradingCheyenne Hunting GroundsHuron Fish WeddingApache Warrior SocietiesKlamath Warrior SocietiesTupi Forest BurningKlamath Work EthosZapotec Food of the GodsHuron Warrior SocietiesMapuche Warrior SocietiesZapotec Garland WarsSequoyah's Cherokee SyllabaryLakota Warrior SocietiesMaya Warrior SocietiesNootka Warrior SocietiesTupi Warrior SocietiesLakota Tokala SoldiersAztec Warrior SocietiesCarib Warrior SocietiesCherokee Warrior SocietiesCree Warrior SocietiesHaudenosaunee Warrior SocietiesLoyal Nootka War ChiefCarib Ambush PartyMeritocracyMeditationSikh GurusShariaDim MakClenched FistSmokeless PowderFlying ButtressBhakti Discipline TrainingSufi Discipline TrainingZen Discipline TrainingTengri Discipline TrainingTengri Honor TrainingBhakti Honor TrainingUdasi Honor TrainingReinforced GauntletsChampion NootkaMaster LessonsPilgrimageFastingWood ClearingChristian SchoolsJesuit Veteran TrainingShaolin Discipline TrainingShaolin Honor TrainingSufi Honor TrainingPunjabi New YearArmy of the PureJesuit Guard TrainingZen Honor TrainingLenape Warrior SocietiesChampion LenapeShaman DrumsWind HorsesKumisMighty TambosBerber Warrior SocietiesChampion BerbersBerber FantasiaBerber Kings of the DesertBerber DynastiesBerber Salt CaravansBerber GhorfasYoruba Warrior SocietiesChampion YorubaYoruba Ida SwordsYoruba TwinsYoruba HerbalismYoruba WrestlingYoruba Eredo LegacyAkan Warrior SocietiesChampion AkanAkan AsafoAkan FontomfromAkan Gold EconomyAkan Cocoa BeansAkan Palm Oil ExportsSomali Warrior SocietiesChampion SomaliSomali Local ForcesSomali CoinageSomali Jile DaggersSomali Ajuran EngineersSomali Berbera SeaportSomali Berbera SeaportSomali Oryx Hide ShieldsSomali LighthousesSudanese Warrior SocietiesChampion SudaneseSudanese Local ForcesSudanese Hakura SystemSudanese Quilted ArmorSudanese Red Sea TradeVeteran BourbonsRoyal Guard BourbonsVeteran HabsburgsRoyal Guard HabsburgsVeteran HanoveriansRoyal Guard HanoveriansVeteran OldenburgsRoyal Guard OldenburgsVeteran PhanariotesRoyal Guard PhanariotesVeteran VasaRoyal Guard VasaVeteran WettinsRoyal Guard WettinsVeteran WittelsbachsRoyal Guard WittelsbachsVeteran JagielloniansRoyal Guard JagielloniansVeteran StuartsRoyal Guard StuartsRoyal MarchBourbon ReformsRoyal Fencing SchoolRoyal TaxChouannerieMaison du RoiMaison du RoiRadetzky MarchCongress of ViennaCrown LandsHajduksMultinationalismAustro-Hungarian EmpireMagyar HussarsOrder of VasaGolden LibertyTar KilnsRohatynaHanseatic LeagueScientific ExpeditionsLeague of Armed NeutralityHunting ExpeditionsKalthoff RepeatersBaltic Sea TradeBalance of PowersPancerzJagiellonian LegacySarmatismFolwarksGreek RevolutionArmatoloiAthos MonasteriesByzantine LegacyGreek ShipyardsGoldener ReiterLeipzig Trade FairKönigsteinMarriage PoliticsRoyal Saxon GrenadiersRoyal Saxon GrenadiersAlpine HornsOktoberfestDucal Berg LancersPhilhellenismSchützenfestRoyal FireworksRoyal Scots GreyRoyal Card GamesActs of UnionVictorian EraHighland ChargeCastle HousesClaymoresClaymoresScottish Sheep CultureScottish Sheep CultureJacobite RisingSámi Warrior SocietiesChampion SámiSámi DuodjiSámi of the SeaSámi Reindeer HerdingInuit Warrior SocietiesChampion InuitInuit SledsInuit ResourcefulnessInuit Qimmiit

Cards and technologies that change it

Advanced TambosWood cost −25%, hit points +30%
Advanced Trading PostWood cost −35%, hit points +20%
Cenotesauto gather xp rate set to 1
Chinese Immigrantshit points +40%
High Groundrange (Ranged) +5, range (Ranged Garrison) +5, line of sight +15
Indian Spice Tradeauto gather xpdefault native rate +60%, auto gather xpsouth native rate +60%, auto gather xpasian native rate +60%, auto gather xpafrican native rate +60%
Kontorsauto gather kontors gold rate set to 0.7, auto gather kontors food rate set to 0.7, auto gather kontors wood rate set to 0.7
Mighty Tambosrange (Ranged Garrison) +50%, hit points +50%, damage +50%
Pukarasrange (Ranged) +3, range (Ranged Garrison) +3, line of sight +3
Somali Lighthousesline of sight +10
TEAM House of OsmanWood cost −40%
TEAM Trade EmpireWood cost −20%, hit points +33%
Trade EmpireWood cost −20%, hit points +33%
Trade EmpireWood cost −20%, hit points +33%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2; Trading Post: resources back when killed set to 0.4
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 3 more that change every Trading Post.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).