Native warrior · Colonial Age
Clansman
Clansman (proto ID deNatClansman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, melee 18 every 1.5 s, 15% melee resist. It costs 70 food, 40 wood and takes 30 s to train at the Native Embassy and Trading Post.
Quick answers (2)
- How much does Clansman cost in AoE3?
- 70 food, 40 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
- What is the proto ID of Clansman?
- deNatClansman — the name scenario triggers, AI scripts and mods use.
Quick Scottish Shock Hand Infantry. Good against Light infantry, artillery, and villagers. Benefits from Attack Promotions that improve damage.
- Population
- 0
- Line of sight
- 12
- Melee resist
- 15%
- Build limit
- 15
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
deNatClansman
In the game's words
How to use it
The Clansman is a hand shock infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Stuart by building a Trading Post on one of their palaces. Clansmen are fast-moving swordsmen that excel fighting light troops such as Skirmishers, but are vulnerable to Heavy Infantry and Light Ranged Cavalry.
History
The Clansmen from the Scottish Highlands were fierce warriors commonly armed with broadswords and targe leather shields. The terrifying Highland Charge was a shock tactic where the Clansmen rushed at the enemy aiming to break the line. The Clansmen’s independent lifestyle often included cattle-raiding, a practice that contributed to the legendary status of figures like the outlaw Rob Roy MacGregor. This era of Highland military power came to an end through the devastating defeat at the Battle of Culloden in 1746, where the Highland Charge failed against the disciplined forces of British Redcoats, leading to a severe crackdown on the clan system.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 18 melee | 1.5 s | — | — |
| Siege | 11 siege | 3 s | — | — |
| Melee (cover) | 9 melee | 1.5 s | — | — |
Trained at
Cards and technologies that change it
…and 57 more that change every Cavalry Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).