AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Clansman

Clansman (proto ID deNatClansman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, melee 18 every 1.5 s, 15% melee resist. It costs 70 food, 40 wood and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Clansman cost in AoE3?
70 food, 40 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Clansman?
deNatClansman — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food70Wood40
Train time
30 s
Speed
6.5

Quick Scottish Shock Hand Infantry. Good against Light infantry, artillery, and villagers. Benefits from Attack Promotions that improve damage.

Population
0
Line of sight
12
Melee resist
15%
Build limit
15
Available from
IIColonial
XP when killed
11
Game ID
deNatClansman

In the game's words

How to use it

The Clansman is a hand shock infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Stuart by building a Trading Post on one of their palaces. Clansmen are fast-moving swordsmen that excel fighting light troops such as Skirmishers, but are vulnerable to Heavy Infantry and Light Ranged Cavalry.

History

The Clansmen from the Scottish Highlands were fierce warriors commonly armed with broadswords and targe leather shields. The terrifying Highland Charge was a shock tactic where the Clansmen rushed at the enemy aiming to break the line. The Clansmen’s independent lifestyle often included cattle-raiding, a practice that contributed to the legendary status of figures like the outlaw Rob Roy MacGregor. This era of Highland military power came to an end through the devastating defeat at the Battle of Culloden in 1746, where the Highland Charge failed against the disciplined forces of British Redcoats, leading to a severe crackdown on the clan system.

From the game's History encyclopedia (Native Warriors).

Clansman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee18 melee1.5 s——
Siege11 siege3 s——
Melee (cover)9 melee1.5 s——

Cards and technologies that change it

Royal Guard Stuartshit points +40%, damage +40%
Veteran Stuartshit points +20%, damage +20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
PhilhellenismNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsHand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%

…and 57 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).