AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Companion

Companion (proto ID deNatCompanion) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 335 hit points, melee 17 every 1.5 s, 20% ranged resist. It costs 100 food, 100 coin and takes 50 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Companion cost in AoE3?
100 food, 100 coin; 50 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Companion?
deNatCompanion — the name scenario triggers, AI scripts and mods use.
Hit points
335
Cost
Food100Coin100
Train time
50 s
Speed
7

Heavy cavalry armed with a war hammer that inflicts siege damage.

Population
0
Line of sight
12
Ranged resist
20%
Build limit
9
Available from
IIColonial
XP when killed
20
Game ID
deNatCompanion

In the game's words

How to use it

The Companion is a heavy hand cavalry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Vasa by building a Trading Post on one of their palaces. Companions are sturdy cavalrymen who inflict siege damage with their war hammer.

History

The House of Vasa ruled Sweden and much of Poland during the 16th and 17th centuries, inheriting a medieval "knight and squire" company system. In this structure, the companion or comrade (towarzysz) was typically a nobleman who raised and led a company of retainers (poczet). Some European armies tried to mimic the Polish company system, though mostly limited to light cavalry regiments. Before the rise of the Winged Hussars, Polish knights wore plate or segmented "anima" style armor. While expert in the lance charge, these knights specialized in defeating heavily armored opponents like the Teutonic Knights. To counter thick plate, they favored crushing weapons such as flanged maces and the “obuch” war hammer.

From the game's History encyclopedia (Native Warriors).

Companion, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee17 siege1.5 s——
Siege18 siege3 s——
Tramplearea 314.67 siege2 s——

Cards and technologies that change it

Royal Guard Vasahit points +40%, damage +40%
Veteran Vasahit points +20%, damage +20%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 68 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).