AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Cossack Daredevil

Cossack Daredevil (proto ID deSaloonOutlawCossack) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 165 hit points, ranged 22 every 2 s at range 12; melee 14 every 1 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 20% melee resist. It costs 115 coin and takes 33 s to train at the Barracks and Fort. 1 civilization has it.

Quick answers (3)
How much does Cossack Daredevil cost in AoE3?
115 coin; 33 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cossack Daredevil?
Poles.
What is the proto ID of Cossack Daredevil?
deSaloonOutlawCossack — the name scenario triggers, AI scripts and mods use.
Hit points
165
Cost
Coin115
Train time
33 s
Speed
4.5

Heavy ranged Cossack infantry from the Wild Fields armed with a pistol and sharp saber. Can throw a deadly knife during fights and mount to turn into hand cavalry.

Population
3
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
23
Game ID
deSaloonOutlawCossack

Attacks

AttackDamageEveryRangeMultipliers
Ranged22 ranged2 s12—
Melee14 melee1 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege15 siege3 s——

Trained at

Civilizations

Poles

Cards and technologies that change it

Korsun RegimentCoin cost −50%, Food cost +55
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%

…and 44 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).