AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Crown Janissary

Crown Janissary (proto ID deConsulateJanissary) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 215 hit points, ranged 20 every 3 s at range 12; melee 15 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 90 food, 25 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Crown Janissary cost in AoE3?
90 food, 25 coin; 40 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Crown Janissary?
Poles.
What is the proto ID of Crown Janissary?
deConsulateJanissary — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food90Coin25
Train time
40 s
Speed
4

Powerful heavy musket infantry in Ottoman fashion with a lot of hitpoints.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
deConsulateJanissary

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12—
Melee15 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege25 siege3 s——

Civilizations

Poles

Cards and technologies that change it

Sobieski's Janissariesbecomes available, damage (Siege) +50%, damage bonus against Cavalry +1, damage bonus against Light Infantry +1
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%

…and 37 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).