AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Discovery Age

Disciple

Disciple (proto ID ypMonkDisciple) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 80 hit points, melee 10 every 1.5 s (×1.2 vs Guardian, ×2.5 vs Mercenary), 10% ranged resist. It costs 80 food and takes 14 s to train at the Shaolin Master. 1 civilization has it.

Quick answers (3)
How much does Disciple cost in AoE3?
80 food; 14 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Disciple?
Chinese.
What is the proto ID of Disciple?
ypMonkDisciple — the name scenario triggers, AI scripts and mods use.
Hit points
80
Cost
Food80
Train time
14 s
Speed
5

Disciple to the Chinese Monk. Good against skirmishers, mercenaries and artillery.

Population
0
Line of sight
9
Ranged resist
10%
Build limit
5
Available from
IDiscovery
XP when killed
8
Game ID
ypMonkDisciple

In the game's words

How to use it

The Shaolin Monk's obedient student can be sent from the Home City or trained by the Shaolin Master himself. The Disciple can help explore, find Treasures, and fight enemies. In battle, he is capable of lashing out with a powerful Critical Strike. If he is hurt badly, the Disciple is disabled and must be rescued.

History

One of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day.

From the game's History encyclopedia (Healers).

Disciple, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee10 melee1.5 s—×0.2 vs Villager×1.2 vs Guardian×0.5 vs Hero×2.5 vs Mercenary
Siege4 siege3 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

TEAM Jujutsudamage +10%
The Five Preceptsdamage +20%, hit points +20%
Training Formsdamage +10%, hit points +10%
Junín HussarsCoyote Man: train time −30%, speed +5%
PancerzCoyote Man: ranged resist +0.1
PillageCoyote Man: damage bonus against Building +25%
TEAM Hand Cavalry AttackCoyote Man: damage +15%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%

…and 16 more that change every Coyote Man.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).