AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Shaolin Master

Shaolin Master (proto ID ypMonkChinese) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 450 hit points, melee 7 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 300 coin and takes 30 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Shaolin Master cost in AoE3?
300 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Shaolin Master?
Chinese.
What is the proto ID of Shaolin Master?
ypMonkChinese — the name scenario triggers, AI scripts and mods use.
Hit points
450
Cost
Coin300
Train time
30 s
Speed
4.5

Religious leader who trains Disciples, stuns Guardians, and has a chance to inflict a Critical Strike in combat. Explores, fights, and builds Town Centers and Trading Posts.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
90
Game ID
ypMonkChinese

In the game's words

How to use it

The Shaolin Master is a Chinese unit similar to an Explorer and War Chief. The Shaolin Master uses a staff to attack, and when his enemy falls below a certain amount of health, he’ll deal a Divine Strike blow, killing them outright. He guides the training of the Shaolin Disciple, overseeing the young student’s spiritual growth.

History

One of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day.

From the game's History encyclopedia (Healers).

Shaolin Master, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee7 melee1.5 s—×0.25 vs Villager×3 vs Guardian×0.75 vs Hero
Siege15 siege3 s—×1 vs Building
Melee (cover)4 melee1.5 s—×0.25 vs Villager×3 vs Guardian×0.75 vs Hero

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Chinese

Cards and technologies that change it

TEAM Jujutsudamage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%; Healer: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%; Healer: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%

…and 50 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).