Native warrior · Colonial Age
Evzone
Evzone (proto ID deNatEvzone) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, ranged 11 every 3 s at range 16 (×3 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×3 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 110 food, 30 wood and takes 28 s to train at the Native Embassy and Trading Post.
Quick answers (2)
- How much does Evzone cost in AoE3?
- 110 food, 30 wood; 28 s to train (AoE3: Definitive Edition 100.19.18309).
- What is the proto ID of Evzone?
- deNatEvzone — the name scenario triggers, AI scripts and mods use.
Greek Skirmisher with high hitpoints that is particularly strong against Heavy Infantry.
- Population
- 0
- Line of sight
- 20
- Ranged resist
- 30%
- Build limit
- 10
- Available from
- IIColonial
- XP when killed
- 14
- Game ID
deNatEvzone
In the game's words
How to use it
The Evzone is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the Houses of Phanar by building a Trading Post on one of their palaces. Evzones are swift units with low base attack but high damage multipliers against heavy infantry, and are also moderately effective against light cavalry.
History
The Houses of Phanar held considerable influence in the Ottoman Empire and the Balkans from the 16th century through the 19th century. During the Greek War of Independence (1821-29), units of evzones (so named for their prestigious traditional attire) rose to prominence, eventually becoming a mainstay in Greek armies. Evzones were known for their aesthetic (the fustanella kilt being especially peculiar for armies of the time), bravery, loyalty, and ferocity.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 11 ranged | 3 s | 16 | ×0.6 vs Cavalry×3 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×3 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | 6 | — |
Trained at
Cards and technologies that change it
…and 65 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).