AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Haidamaka

Haidamaka (proto ID deREVHaidamakaRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 14 every 3 s at range 11 (×2 vs Artillery, ×1.75 vs Coyote Man, ×2 vs Heavy Cavalry); melee 9 every 1.5 s (×3 vs Artillery, ×3 vs Cavalry, ×2.5 vs Light Infantry, ×2.5 vs Villager), 20% ranged resist. It costs 130 food and takes 33 s to train at the Fort, Stable, Farming Folwark and 2 more. 1 civilization has it.

Quick answers (3)
How much does Haidamaka cost in AoE3?
130 food; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Haidamaka?
Poles.
What is the proto ID of Haidamaka?
deREVHaidamakaRider — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food130
Train time
33 s
Speed
7

Outlaw rider that is good against other cavalry, villagers and buildings. Can stealth and dismount to turn into a Rifleman.

Population
1
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
13
Game ID
deREVHaidamakaRider

Attacks

AttackDamageEveryRangeMultipliers
Ranged (stagger)14 ranged3 s11×2 vs Artillery×1.75 vs Coyote Man×2 vs Heavy Cavalry
Melee9 melee1.5 s—×3 vs Artillery×3 vs Cavalry×2.5 vs Light Infantry×2.5 vs Villager
Siege14 siege3 s——

Home City cards that ship it

Cards and technologies that change it

Guard Cossacksdamage +30%, hit points +30%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 52 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).