AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Haidamaka Rifleman

Haidamaka Rifleman (proto ID deREVHaidamaka) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 14 every 3 s at range 20 (×2 vs Heavy Infantry, ×1.75 vs Light Cavalry, ×1.75 vs Ranged Shock Infantry); melee 7 every 1.5 s, 20% ranged resist. It costs 130 food and takes 33 s to train at the Barracks and Fort. 1 civilization has it.

Quick answers (3)
How much does Haidamaka Rifleman cost in AoE3?
130 food; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Haidamaka Rifleman?
Poles.
What is the proto ID of Haidamaka Rifleman?
deREVHaidamaka — the name scenario triggers, AI scripts and mods use.
Hit points
130
Cost
Food130
Train time
33 s
Speed
4.25

Mobile Outlaw rifleman that is good against heavy infantry and has a decent siege attack. Can stealth and mount up to become a rider.

Population
1
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
13
Game ID
deREVHaidamaka

Attacks

AttackDamageEveryRangeMultipliers
Ranged14 ranged3 s20×2 vs Heavy Infantry×1.75 vs Light Cavalry×1.75 vs Ranged Shock Infantry
Melee7 melee1.5 s——
Siege20 siege3 s——

Trained at

Civilizations

Poles

Cards and technologies that change it

Guard Cossacksdamage +30%, hit points +30%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%

…and 53 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).