AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Colonial Age

Healer

Healer (proto ID xpMedicineMan) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 360 hit points, melee 5 every 1.5 s, 10% ranged resist. It costs 150 coin and takes 60 s to train at the American Citadel. 2 civilizations have it.

Quick answers (3)
How much does Healer cost in AoE3?
150 coin; 60 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Healer?
Haudenosaunee and Lakota.
What is the proto ID of Healer?
xpMedicineMan — the name scenario triggers, AI scripts and mods use.
Hit points
360
Cost
Coin150
Train time
60 s
Speed
4

Heals injured units and can work at the Community Plaza.

Population
0
Line of sight
12
Ranged resist
10%
Build limit
10
Available from
IIColonial
XP when killed
15
Game ID
xpMedicineMan

In the game's words

How to use it

The Healer is a unit that heals other units. He has a poor attack, but may heal other units at a short range. Units do not regenerate their health on their own, so a Healer can prolong the life of your armies significantly.

History

Both "Healer" and "Elder" refer to Native American healers and spiritual leaders. Not all were male and many of their responsibilities had little to do with physical healing. They were responsible for both the physical and the spiritual health of the people in their nation.

From the game's History encyclopedia (Healers).

Healer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s——

Trained at

Civilizations

HaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

Medicine Wheelsgathering Community Plaza rate +35%
TEAM PatriarchyHealer: Coin cost −50%, Wood cost −50%, Food cost −50%, train time −50%; train time +35%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Medical ScienceHealer: speed +15%, hit points +35%
Mission FervorHealer: heal rate +50%, hit points +50%, train time −50%
State ReligionHealer: speed +15%, hit points +65%
TEAM Inca BridgesHealer: speed +5%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).