AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Industrial Age

Javanese Spearman

Javanese Spearman (proto ID deREVJavaSpearman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 200 hit points, melee 13 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 30% ranged resist. It costs 80 food and takes 22 s to train. 2 civilizations have it.

Quick answers (3)
How much does Javanese Spearman cost in AoE3?
80 food; 22 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Javanese Spearman?
Dutch and Portuguese.
What is the proto ID of Javanese Spearman?
deREVJavaSpearman — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food80
Train time
22 s
Speed
5

Resilient Javanese rebel armed with a spiked bamboo spear to defeat cavalry.

Population
1
Line of sight
12
Ranged resist
30%
Available from
IVIndustrial
XP when killed
10
Game ID
deREVJavaSpearman

Attacks

AttackDamageEveryRangeMultipliers
Melee13 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege50 siege3 s——
Melee (cover)7 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Civilizations

DutchPortuguese

Home City cards that ship it

Cards and technologies that change it

Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7

…and 32 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).