AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Klamath Rifleman

Klamath Rifleman (proto ID NatKlamathRifleman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 10 every 3 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry, ×2.5 vs Guardian); melee 6 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry, ×2.5 vs Guardian), 30% ranged resist. It costs 100 food, 30 wood and takes 35 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Klamath Rifleman cost in AoE3?
100 food, 30 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Klamath Rifleman?
NatKlamathRifleman — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food100Wood30
Train time
35 s
Speed
4.25

Klamath skirmisher versed in a wide range of trades. Can pick up treasures and slowly gather from all natural resources except mines and huntable animals.

Population
0
Line of sight
18
Ranged resist
30%
Build limit
10
Available from
IIColonial
XP when killed
13
Game ID
NatKlamathRifleman

In the game's words

How to use it

The Klamath Rifleman is an infantry unit with a good attack and good range. This unit does its damage at range, so maintain this range whenever possible.

History

The Klamath tribes of northern California and Oregon were among the last of the Native American tribes to fight the American settlers trying to take their lands. Late in the 1800s, they fought a war in very difficult terrain, holding off a much superior force for many months. In this bitter struggle, the natives proved especially effective with their rifles.

From the game's History encyclopedia (Native Warriors).

Klamath Rifleman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged3 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry×2.5 vs Guardian
Melee6 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×2.5 vs Guardian
Siege8 siege3 s6—

Cards and technologies that change it

Champion Klamathhit points +35%, damage +35%
Klamath Strategydamage +25%
Klamath Warrior Societieshit points +25%, damage +25%
Klamath Work Ethosgathering Tree rate +5%, gathering Berry Bush rate +5%, gathering Herded Animals rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
PhilhellenismNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%

…and 66 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).