AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Line Infantry

Line Infantry (proto ID deNatMercLineInfantry) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 21 every 2.7 s at range 13; melee 11 every 1 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 10% ranged resist. It costs 60 food, 55 coin and takes 35 s to train. 2 civilizations have it.

Quick answers (3)
How much does Line Infantry cost in AoE3?
60 food, 55 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Line Infantry?
Dutch and Germans.
What is the proto ID of Line Infantry?
deNatMercLineInfantry — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food60Coin55
Train time
35 s
Speed
4.25

Tactical Austrian Musketeer that gains different benefits in each stance as well as from promotions.

Population
0
Line of sight
19
Ranged resist
10%
Build limit
17
Available from
IIIFortress
XP when killed
12
Game ID
deNatMercLineInfantry

In the game's words

How to use it

The Line Infantry is a ranged heavy infantry unit. It is available in the Fortress Age at the Trading Post to anyone who has allied with the House of Habsburg by building a Trading Post on one of their palaces. Line Infantry are functionally similar to Musketeers, but derive separate benefits – such as additional attack, range, or armor – depending on the stance that they utilize. Line Infantry can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and damage.

History

The House of Habsburg ruled much of Austria, Central Europe, and even occasionally Iberia and Mexico from the medieval period up through the 20th century. During the early-modern period, several tacticians – most notably Gustavus Adolphus – departed from the existing standards of engagement and innovated. The result was a system where tightly-packed lines of firearm-bearing troops fired a series of volleys at their adversaries. Although effective in an open field, they were not without weaknesses, and any sort of combat on rough or dense terrain or against irregular combatants put them at a disadvantage.

From the game's History encyclopedia (Native Warriors).

Line Infantry, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged21 ranged2.7 s13—
Melee11 melee1 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege17 siege3 s——

Civilizations

DutchGermans

Home City cards that ship it

Cards and technologies that change it

Royal Guard Habsburgshit points +40%, damage +40%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 56 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).