AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Lipka Tatar

Lipka Tatar (proto ID deNatMercLipkaTatar) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, ranged 10 every 1.25 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 30% melee resist. It costs 80 food, 70 wood and takes 35 s to train. 1 civilization has it.

Quick answers (3)
How much does Lipka Tatar cost in AoE3?
80 food, 70 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Lipka Tatar?
Poles.
What is the proto ID of Lipka Tatar?
deNatMercLipkaTatar — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food80Wood70
Train time
35 s
Speed
7.25

Quick firing Cavalry Archer from Lithuania.

Population
0
Line of sight
14
Melee resist
30%
Build limit
14
Available from
IIColonial
XP when killed
13
Game ID
deNatMercLipkaTatar

In the game's words

How to use it

The Lipka Tatar is a ranged light cavalry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Jagiellon by building a Trading Post on one of their palaces. Lipka Tatars are quick-firing bowmen who utilize a swift sabre attack in melee combat, but their melee and ranged attacks both have less bonus damage against cavalry than those of many other light cavalry units.

History

The House of Jagiellon ruled Poland and much of the surrounding territories during the 14th-16th centuries. Prior to and during this time, the turbulence in the lands of the Golden Horde caused another sequence of migrations as the Horde suffered defeats at the hands of its neighbors or expelled rebellious factions. One of these migratory groups, the Lipka Tatars, first entered Lithuania (later Poland-Lithuania) during the 14th century and were granted land and asylum by its lords in exchange for fealty and military service. Lipka Tatars proved to be invaluable auxiliary forces in Polish-Lithuanian armies, playing decisive roles in battles such as Grunwald-Tannenberg in 1410 and Vienna in 1683.

From the game's History encyclopedia (Native Warriors).

Lipka Tatar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow10 ranged1.3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.34 vs Villager
Siege8 siege3 s——
Charge12.5 melee1.3 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry

Civilizations

Poles

Home City cards that ship it

Cards and technologies that change it

Royal Bannerbecomes available, population set to 2
Royal Guard Jagiellonianshit points +40%, damage +40%
Royal Unionbecomes available, population set to 1
Veteran Jagiellonianshit points +20%, damage +20%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%

…and 69 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).