AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Lowlander

Lowlander (proto ID deNatLowlanderInfantry) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 135 hit points, ranged 19 every 3 s at range 12; melee 15 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 30% melee resist. It costs 50 food, 40 coin and takes 28 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Lowlander cost in AoE3?
50 food, 40 coin; 28 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Lowlander?
deNatLowlanderInfantry — the name scenario triggers, AI scripts and mods use.
Hit points
135
Cost
Food50Coin40
Train time
28 s
Speed
4.25

Musketeer from the Scottish lowlands that uses a long pike in melee. Can mount a horse to turn into ranged cavalry. Good against cavalry.

Population
0
Line of sight
12
Melee resist
30%
Build limit
15
Available from
IIColonial
XP when killed
9
Game ID
deNatLowlanderInfantry

In the game's words

How to use it

The Lowlander is a native Musketeer unit that can mount a horse to become a Lowland Dragoon. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Stuart by building a Trading Post on one of their palaces. Lowlanders and Lowland Dragoons use a long spear with increased range in melee combat. Both are vulnerable to Skirmishers.

History

During the tumultuous Wars of the Three Kingdoms in 17th century Britain the Scottish House of Stuart tried to restore its claim to the throne. The Royalist army was primarily an infantry force recruited from the Scottish lowlands and drilled in conventional pike-and-shot tactics. The Lowland army found itself in a bitter rivalry against the Covenanters, an equally well-drilled adversary from the Scottish Presbyterian population. Much like the Covenanter’s Scots Lancers the Stuarts also fielded small contingents of cavalry armed with pistols and lances.

From the game's History encyclopedia (Native Warriors).

Lowlander, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged19 ranged3 s12—
Melee15 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege19 siege3 s——

Cards and technologies that change it

Royal Guard Stuartshit points +40%, damage +40%
Veteran Stuartshit points +20%, damage +20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 66 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).