AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Mansabdar Gurkha

Mansabdar Gurkha (proto ID ypNatMercGurkhaJemadar) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 16 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2.5 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 140 food, 100 coin and takes 33 s to train at the Charminar Gate. 1 civilization has it.

Quick answers (3)
How much does Mansabdar Gurkha cost in AoE3?
140 food, 100 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mansabdar Gurkha?
Indians.
What is the proto ID of Mansabdar Gurkha?
ypNatMercGurkhaJemadar — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food140Coin100
Train time
33 s
Speed
4

Inspires all nearby Gurkha. Indian skirmisher that is accurate to a long range. Good against infantry.

Population
1
Line of sight
24
Ranged resist
30%
Build limit
1
Available from
IIColonial
XP when killed
24
Game ID
ypNatMercGurkhaJemadar

In the game's words

How to use it

The Mansabdar Gurkha is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints.The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful.

History

During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor. There were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men. The Gurkhas are a Nepalese ethnic group who originally claimed to be descendents of the northern India Rajputs, but who took their famous name from the small state of Gurkha in Nepal, which they conquered in the early sixteenth century. For 200 years, the Gurkhas expanded eastward, seeking to conquer all of Nepal. They succeeded, and by the mid-eighteenth century, the entire country was theirs and Hinduism was named the state religion. The Gurkhas attempted to invade Tibet but ultimately failed, and as war with the British broke out in India, they found their control waning. They did, however, discover a surprisingly fruitful partnership with the British occupational forces in India. Known for their short, curved sword called a kukri, the Gurkhas served in the armies of India and of Great Britain, where more than 200,000 soldiers fought alongside the British in World War I, and in forty battalions in World War II.

From the game's History encyclopedia (Special).

Mansabdar Gurkha, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s18×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2.5 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s6—

Trained at

Civilizations

Indians

Cards and technologies that change it

Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Royal Green Jacketsdamage bonus against Heavy Infantry +1
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
British East India CompanyGurkha: damage +10%, hit points +10%
Disciplined GurkhaGurkha: damage +20%, hit points +20%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1
Exalted GurkhaGurkha: hit points +50%, damage +50%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged) +1, range (Ranged (defend)) +1
Honored GurkhaGurkha: damage +30%, hit points +30%, line of sight +1, range (Ranged (stagger)) +1, range (Ranged (defend)) +1, range (Ranged) +1
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%

…and 31 more that change every Mansabdar.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).