AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Charminar Gate

Charminar Gate (proto ID ypWICharminarGate2) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 5,000 hit points. It costs 800 food and takes 120 s to build. 1 civilization has it.

Quick answers (3)
How much does Charminar Gate cost in AoE3?
800 food; 120 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Charminar Gate?
Indians.
What is the proto ID of Charminar Gate?
ypWICharminarGate2 — the name scenario triggers, AI scripts and mods use.
Hit points
5,000
Cost
Food800
Build time
120 s
Line of sight
12

The Charminar Gate ships Sowars (early) or Mahout Lancers (late) when built and can train Mansabdar units with enhanced units. ---------- Shipments gained when built: II: Ships 2 Sowars III: Ships 1 Mahout Lancer IV: Ships 2 Mahout Lancers V: Ships 3 Mahout Lancers

Siege resist
0%
Build limit
1
Available from
IDiscovery
XP when killed
240
Game ID
ypWICharminarGate2

In the game's words

How to use it

The Charminar Gate is a great Indian Wonder that you can build to advance to a later Age. Once built, the Charminar Gate sends you a Shipment of Sepoys. This Wonder allows you to train Mansabdars. Mansabdars are special versions of normal units with twice the hitpoints, and they also enhance the attack and hitpoints of nearby units of the same type.

History

Located in the City of Hyderabad, a former capital city of India, the Charminar Gate was built in 1591 at the center of the city to commemorate the eradication of a plague. At the place where Emperor Muhammad Quli Qutb Shah prayed for an end to the plague, he vowed to erect a mosque if his prayer were granted. When the plague ended, he built the mosque. The structure became known as Charminar because of its four characteristic minarets (“char,” meaning four, and “minar,” meaning spires). Each minaret has four stories, each of which opens into a plaza. Four is a number of significance in Islam. In this case, each of the four pillars represents a different aspect of knowledge. When India became a British colony, the gate served as a storage facility for liquor and opium. The domes at the top of the gate offer unobstructed views of the city - a city once offered up in hopeful prayer by a distraught emperor.

From the game's History encyclopedia (Wonders).

Charminar Gate, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%; Wonder: build time +20%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
HyggeColony Building: hit points +20%, health regeneration set to 0.1
Advanced WondersWonder: hit points +50%, build time −25%

…and 1 more that change every Wonder.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).