AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Mansabdar Siege Elephant

Mansabdar Siege Elephant (proto ID ypSiegeElephantMansabdar) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 1,400 hit points, ranged 40 every 6 s at range 28 (×2.5 vs Artillery, ×1.25 vs Walls, ×10 vs Building, ×8 vs Ship), 35% ranged resist, 10% siege resist. It costs 600 wood, 700 coin and takes 45 s to train at the Charminar Gate. 1 civilization has it.

Quick answers (3)
How much does Mansabdar Siege Elephant cost in AoE3?
600 wood, 700 coin; 45 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mansabdar Siege Elephant?
Indians.
What is the proto ID of Mansabdar Siege Elephant?
ypSiegeElephantMansabdar — the name scenario triggers, AI scripts and mods use.
Hit points
1,400
Cost
Coin700Wood600
Train time
45 s
Speed
4

Inspires all nearby Siege Elephants. Elephant armed with a cannon. Good against artillery and buildings.

Population
7
Line of sight
34
Ranged resist
35%
Siege resist
10%
Build limit
1
Available from
IIIFortress
XP when killed
130
Game ID
ypSiegeElephantMansabdar

In the game's words

How to use it

The Mansabdar Siege Elephant is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege.

History

During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor. There were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men. The training of elephants started in the Indus Valley located between India and Pakistan about 4,000 years ago. Elephants had many different military uses both on and off the battlefield. Females were often used as pack animals, while males were equipped and ridden into combat. The thickness of an elephant’s hide was natural protection against projectiles, such as arrows, while its incredible strength allowed it to trample incoming infantry and startle cavalry. Generals and officers often used elephants to gain a heightened view of the battlefield, enabling better tactical movement. The use of war elephants spread west from India as western rulers incorporated them into their armies. The most notable example of this was when the Carthaginian warlord, Hannibal, used war elephants against the Romans in 264 BCE. While elephants were not very effective as siege weapons, many armies tried to capitalize on the beast’s strength or size when attacking enemy fortifications. In some instances, the elephant’s strength and tusks alone were enough to topple a wall. In other situations, light cannon, such as culverins, were mounted on the Howdah, or carriage, that was secured atop an elephant’s back.

From the game's History encyclopedia (Special).

Mansabdar Siege Elephant, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 140 siege6 s28×2.5 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.25 vs Walls×10 vs Building×8 vs Ship×0.5 vs Fixed Gun

Trained at

Civilizations

Indians

Cards and technologies that change it

Foreign Trading CompaniesCoin cost +2%, Wood cost +2%
Industrial Agedamage bonus against Walls +0.75
Mughal Elephant Armorsranged resist +0.1
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%; Siege Elephant: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
Somali Ajuran EngineersSiege Trooper: damage bonus against Frontier Fortification +20%; Artillery: damage bonus against Frontier Fortification +20%
TEAM Engineering SchoolArtillery: train time −15%; Siege Elephant: train time −15%

…and 18 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).