AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Mansabdar Sowar

Mansabdar Sowar (proto ID ypSowarMansabdar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 450 hit points, melee 20 every 1.5 s (×2 vs Infantry), 30% ranged resist. It costs 160 food, 160 coin and takes 35 s to train at the Charminar Gate. 1 civilization has it.

Quick answers (3)
How much does Mansabdar Sowar cost in AoE3?
160 food, 160 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mansabdar Sowar?
Indians.
What is the proto ID of Mansabdar Sowar?
ypSowarMansabdar — the name scenario triggers, AI scripts and mods use.
Hit points
450
Cost
Food160Coin160
Train time
35 s
Speed
7.5

Inspires all nearby Sowars. Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.

Population
2
Line of sight
20
Ranged resist
30%
Build limit
1
Available from
IIColonial
XP when killed
32
Game ID
ypSowarMansabdar

In the game's words

How to use it

The Mansabdar Sowar is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration.

History

During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor. There were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men. In Persian, the word “sowar” literally means “the one who rides.” During the British East India Company’s occupation of the Indian subcontinent, “sowar” was used in reference to native cavalry units in the Company’s employ. These mounted soldiers were considered the equivalent of sepoy infantry soldiers, and they were often utilized as escorts and guards.

From the game's History encyclopedia (Special).

Mansabdar Sowar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×0.5 vs Heavy Infantry×2 vs Infantry
Siege15 siege3 s——
Tramplearea 311 melee2 s—×0.5 vs Heavy Infantry×2 vs Infantry

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Foreign Trading CompaniesFood cost +2%, Coin cost +2%
British East India CompanySowar: damage +10%, hit points +10%
Desert TerrorSowar: damage bonus against Infantry +0.5, damage bonus against Heavy Infantry −0.1
Disciplined SowarSowar: damage +20%, hit points +20%
Exalted SowarSowar: hit points +50%, damage +50%
Honored SowarSowar: damage +30%, hit points +30%
Camel AttackCamel: damage +30%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%

…and 36 more that change every Mansabdar.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).