AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Mansabdar Zamburak

Mansabdar Zamburak (proto ID ypZamburakMansabdar) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 240 hit points, ranged 15 every 3 s at range 12 (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry); melee 7 every 1.5 s (×2.5 vs Coyote Man, ×3.5 vs Heavy Cavalry), 20% ranged resist. It costs 120 food, 120 coin and takes 33 s to train at the Charminar Gate. 1 civilization has it.

Quick answers (3)
How much does Mansabdar Zamburak cost in AoE3?
120 food, 120 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mansabdar Zamburak?
Indians.
What is the proto ID of Mansabdar Zamburak?
ypZamburakMansabdar — the name scenario triggers, AI scripts and mods use.
Hit points
240
Cost
Food120Coin120
Train time
33 s
Speed
7.5

Inspires all nearby Zamburak. Ranged camel cavalry. Good against cavalry.

Population
1
Line of sight
15
Ranged resist
20%
Build limit
1
Available from
IIColonial
XP when killed
24
Game ID
ypZamburakMansabdar

In the game's words

How to use it

The Mansabdar Zamburak is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry.

History

During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor. There were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men. A zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic “zambur,” meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider’s saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire.

From the game's History encyclopedia (Special).

Mansabdar Zamburak, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)15 ranged3 s12×2.5 vs Coyote Man×3.5 vs Heavy Cavalry×0.5 vs Villager
Melee7 melee1.5 s—×2.5 vs Coyote Man×3.5 vs Heavy Cavalry
Siege8 siege3 s——

Trained at

Civilizations

Indians

Cards and technologies that change it

Disciplined ZamburakZamburak: damage +20%, hit points +20%; damage bonus against Artillery +1.25
Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).