AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Muhbir

Muhbir (proto ID deSpyOttoman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 5 every 1.5 s (×40 vs Hero, ×20 vs Mercenary), 20% ranged resist. It costs 25 food, 110 coin and takes 20 s to train at the Church. 2 civilizations have it.

Quick answers (3)
How much does Muhbir cost in AoE3?
25 food, 110 coin; 20 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Muhbir?
Hausa and Ottomans.
What is the proto ID of Muhbir?
deSpyOttoman — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food25Coin110
Train time
20 s
Speed
6.25

Sneaky assassin. Highly effective against mercenaries and heroes such as Explorers. Attacks faster with less hitpoints and benefits from promotions.

Population
1
Line of sight
28
Ranged resist
20%
Available from
IIColonial
XP when killed
14
Game ID
deSpyOttoman

In the game's words

How to use it

The Muhbir is an unique Ottoman spy available in the Commerce Age at the Mosque. Like the Spy the Muhbir has the Stealth ability and is highly effective against mercenaries and hero units such as Explorers and War Chiefs. For each eliminated threat the Muhbir is rewarded with a promotion that increases his combat abilities. When cornered by enemy troops Muhbirs will attack faster with decreasing hitpoints.

History

To rule and ensure the political stability of their ever-growing multicultural empire the Ottomans were in constant need of spies to keep an eye on the growing population. From the 15th to 17th century Muhbirs (Turkish for “informants”) were internal security forces mostly recruited from the local population as these agents could move freely within societies without arising suspicion. Over the centuries the spying efforts among European countries and within the Ottoman Empire itself became more and more sophisticated. This development prompted Sultan Abdul Hamid II to found the Yildiz Intelligence Agency at the end of the 19th century to provide more organized intelligence and respond to internal as well as external threats.

From the game's History encyclopedia (Special).

Muhbir, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee5 melee1.5 s—×40 vs Hero×20 vs Mercenary
Siege10 siege3 s——
Melee (cover)2.5 melee1.5 s—×40 vs Hero×20 vs Mercenary

Trained at

Civilizations

HausaOttomans

Home City cards that ship it

Cards and technologies that change it

Industrial Agehit points +25%
Yildiz Intelligence Agencyhit points +50%, line of sight +15
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 22 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).