Infantry · Colonial Age
Muhbir
Muhbir (proto ID deSpyOttoman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 5 every 1.5 s (×40 vs Hero, ×20 vs Mercenary), 20% ranged resist. It costs 25 food, 110 coin and takes 20 s to train at the Church. 2 civilizations have it.
Quick answers (3)
- How much does Muhbir cost in AoE3?
- 25 food, 110 coin; 20 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Muhbir?
- Hausa and Ottomans.
- What is the proto ID of Muhbir?
- deSpyOttoman — the name scenario triggers, AI scripts and mods use.
Sneaky assassin. Highly effective against mercenaries and heroes such as Explorers. Attacks faster with less hitpoints and benefits from promotions.
- Population
- 1
- Line of sight
- 28
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 14
- Game ID
deSpyOttoman
In the game's words
How to use it
The Muhbir is an unique Ottoman spy available in the Commerce Age at the Mosque. Like the Spy the Muhbir has the Stealth ability and is highly effective against mercenaries and hero units such as Explorers and War Chiefs. For each eliminated threat the Muhbir is rewarded with a promotion that increases his combat abilities. When cornered by enemy troops Muhbirs will attack faster with decreasing hitpoints.
History
To rule and ensure the political stability of their ever-growing multicultural empire the Ottomans were in constant need of spies to keep an eye on the growing population. From the 15th to 17th century Muhbirs (Turkish for “informants”) were internal security forces mostly recruited from the local population as these agents could move freely within societies without arising suspicion. Over the centuries the spying efforts among European countries and within the Ottoman Empire itself became more and more sophisticated. This development prompted Sultan Abdul Hamid II to found the Yildiz Intelligence Agency at the end of the 19th century to provide more organized intelligence and respond to internal as well as external threats.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 5 melee | 1.5 s | — | ×40 vs Hero×20 vs Mercenary |
| Siege | 10 siege | 3 s | — | — |
| Melee (cover) | 2.5 melee | 1.5 s | — | ×40 vs Hero×20 vs Mercenary |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 22 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).