Mercenary · Fortress Age
Ninjutsu-Zukai
Ninjutsu-Zukai (proto ID ypConsulateNinja) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, melee 20 every 1.5 s (×5 vs Native Warrior, ×10 vs Hero, ×10 vs Mercenary), 30% melee resist. 1 civilization has it.
Quick answers (2)
- Which civilizations have Ninjutsu-Zukai?
- Japanese.
- What is the proto ID of Ninjutsu-Zukai?
- ypConsulateNinja — the name scenario triggers, AI scripts and mods use.
Japanese assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.
- Population
- 4
- Line of sight
- 12
- Melee resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 20
- Game ID
ypConsulateNinja
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
Shrouded by the mists of time, the exploits of the ninja continue to fire imaginations across the globe. During the turbulent years of Japan's sixth and seventh centuries, a secret class of warrior priests emerged. Rulers of opposing factions came to value the ninja for their skills in stealth, combat, and espionage. As the centuries passed, the legendary powers of the ninja grew: invisibility, shape-shifting, flight; even the ability to pass through solid walls. Modern filmmakers blend historical fact with ancient myth to fashion a portrait of a warrior class that continues to fascinate and terrify.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 20 melee | 1.5 s | — | ×5 vs Native Warrior×10 vs Hero×10 vs Mercenary |
| Siege | 60 siege | 3 s | — | — |
| Melee (cover) | 10 melee | 1.5 s | — | ×5 vs Native Warrior×10 vs Hero×10 vs Mercenary |
Trained at
Civilizations
Cards and technologies that change it
…and 50 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).