AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Consulate

Consulate (proto ID ypConsulate) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 3,500 hit points. It costs 200 wood and takes 50 s to build. 3 civilizations have it.

Quick answers (3)
How much does Consulate cost in AoE3?
200 wood; 50 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Consulate?
Chinese, Indians and Japanese.
What is the proto ID of Consulate?
ypConsulate — the name scenario triggers, AI scripts and mods use.
Hit points
3,500
Cost
Wood200
Build time
50 s
Line of sight
12

Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies.

Siege resist
0%
Build limit
1
Available from
IDiscovery
XP when killed
100
Game ID
ypConsulate

In the game's words

How to use it

The Consulate is an important building available to Asian civilizations, allowing the Japanese, Chinese, and Indian players to establish relations with European nations. This provides a powerful civilization bonus. When a player builds up Export resource, it can be spent to purchase specialized European military units and improvements. Export is gained automatically by your Villagers. The more villagers you have working and the higher the Age of your civilization, the faster you gain Export.

History

A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state’s interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word “consulate” literally means “office of the consul,” who is a diplomat appointed to foster trade and take care of expatriates.

From the game's History encyclopedia (Buildings).

Consulate, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).