AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Industrial Age

Nizam Fusilier

Nizam Fusilier (proto ID deNizam) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 215 hit points, ranged 20 every 3 s at range 12 (×2 vs Heavy Infantry); melee 15 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% siege resist. It costs 60 food, 70 coin and takes 50 s to train at the Fort, Galleon and American Citadel. 1 civilization has it.

Quick answers (3)
How much does Nizam Fusilier cost in AoE3?
60 food, 70 coin; 50 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Nizam Fusilier?
Ottomans.
What is the proto ID of Nizam Fusilier?
deNizam — the name scenario triggers, AI scripts and mods use.
Hit points
215
Cost
Food60Coin70
Train time
50 s
Speed
4.25

Exceptionally well-drilled ranged infantry that specializes in utilizing the advantages of different formations.

Population
1
Line of sight
18
Siege resist
20%
Build limit
20
Available from
IVIndustrial
XP when killed
13
Game ID
deNizam

In the game's words

How to use it

The Nizam Fusilier is a unique Ottoman ranged multi-purpose infantry unit that is only available through the New Order Infantry Mosque improvement. It has several advantages over other infantry units: it can undertake a speedy bayonet charge into enemy lines, and its attack and armor values are specialized by formation: each one grants a different set of attributes.

History

Following devastating defeats at the hands of Russia and Austria, the Sultan Selim III (1761-1807) realized that the once-mighty Ottoman army required reforming to remain on par with that of its rivals. Modern drilling and the use of bayonets were among the improvements made to these new Ottoman infantry units; however, this new corps was soon engaged in a bitter rivalry with the Janissaries, elite troops of the Ottoman Empire. While this internal strife occasionally affected morale and caused violent incidents, the Nizam corps were more effective than their predecessors, even if they could not fully turn the tide against the Empire’s powerful enemies.

From the game's History encyclopedia (Special).

Nizam Fusilier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12×2 vs Heavy Infantry
Melee15 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege25 siege3 s——

Trained at

Civilizations

Ottomans

Home City cards that ship it

Cards and technologies that change it

Acemi Oglan SchoolFood cost −10%, Coin cost −10%
Enderun Schooldamage +20%, hit points +20%
Kuleli Schoolhit points +15%, damage +15%
Matrakci SchoolInfantry: train time −30%; train time −10%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%

…and 28 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).