Infantry · Colonial Age
Ordinance Rifleman
Ordinance Rifleman (proto ID deOrdenanca) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 100 hit points, ranged 16 every 3 s at range 16 (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry); melee 7 every 1.5 s (×2 vs Heavy Infantry, ×1.75 vs Light Cavalry, ×1.75 vs Ranged Shock Infantry), 20% ranged resist. It costs 40 food, 40 wood and takes 30 s to train at the Galleon. 5 civilizations have it.
Quick answers (3)
- How much does Ordinance Rifleman cost in AoE3?
- 40 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Ordinance Rifleman?
- Danes, Maltese, Poles, French and Portuguese.
- What is the proto ID of Ordinance Rifleman?
- deOrdenanca — the name scenario triggers, AI scripts and mods use.
Skirmisher good against infantry
- Population
- 1
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 8
- Game ID
deOrdenanca
In the game's words
How to use it
The Landwehr is an unique German ranged infantry unit that can replace the Crossbowman if the Scharnhorst Reform card has been sent. Like the Crossbowman, this unit costs only wood and food making it affordable even in greater numbers. The Landwehr inflicts less bonus damage than the Crossbowman, but deals higher base damage instead. This allows the unit to be used a bit like a Musketeer, a unit that is not available to the Germans. Despite this similarity, Landwehrs have low hit points and are particularly vulnerable to cavalry.
History
Skirmishers were lightly armed and armored riflemen who used their speed to move quickly about the battlefield and perform a number of military roles. They defended flanks, helped artillerymen with cannon, dragged wounded soldiers off of the battlefield, and performed hit-and-run attacks on advancing enemy armies. Napoleonic-era skirmishers were effective against rigid ranks of musketeers because the fire of musketeers was less effective on the loose, informal skirmisher lines. Many skirmishers in the nineteenth century were armed with rifles; the range and accuracy of these weapons made skirmishers dangerous enemies. Early rifles could only be fired once every minute or two, though later breechloading and repeating models could fire much more rapidly. One model fired so fast, a commander ordered his men to focus their fire on a single enemy skirmisher so that they could recover his rifle to examine it.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 16 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.6 vs Light Infantry×2 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×1.75 vs Light Cavalry×0.75 vs Light Infantry×1.75 vs Ranged Shock Infantry |
| Siege | 8 siege | 3 s | — | — |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).