AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Colonial Age

Padre

Padre (proto ID dePadre) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 10 every 3 s at range 16 (×3 vs Guardian); melee 5 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 175 coin and takes 20 s to train at the Cathedral. 1 civilization has it.

Quick answers (3)
How much does Padre cost in AoE3?
175 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Padre?
Mexicans.
What is the proto ID of Padre?
dePadre — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin175
Train time
20 s
Speed
4.5

Heroic Mexican Priest. Explores, fights, builds Cathedrals and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
1
Available from
IIColonial
XP when killed
45
Game ID
dePadre

In the game's words

How to use it

The Padre replaces the Priest and is unique to the Mexicans. It is available starting in the Exploration Age and, like the Priest, can heal allied units. It also can use the Pacify ability to slow down enemy units’ attack and movement speeds, and can be upgraded via several technologies at the Cathedral.

History

Padre, meaning “Father”, was the typical title of many clergymen in New Spain – the lands which would later become Mexico, the American Southwest, and several Latin American states. In a society where staunch adherence to the Catholic faith was paramount, Padres exercised great influence among the local people as they fulfilled their duties as intermediaries between God and his human worshippers. One priest, Miguel Hidalgo, was so popular among the local people that he managed to incite an insurrection against the Spanish royalist government.

From the game's History encyclopedia (Special).

Padre, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged3 s16×0.25 vs Villager×3 vs Guardian×0.5 vs Hero
Melee5 melee1.5 s—×0.25 vs Villager×3 vs Guardian×0.5 vs Hero
Siege10 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Mexicans

Cards and technologies that change it

ComandanteHero: damage +50%, hit points +50%
Land of Hidalgoheal rate +100%, range (Heal) +100%, line of sight +100%, range (Area Heal) +100%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%; Healer: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%; Healer: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 50 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).