AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Qizilbash

Qizilbash (proto ID deNatQizilbash) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 12.5 every 1.5 s at range 12, 20% ranged resist. It costs 120 food, 75 wood and takes 38 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Qizilbash cost in AoE3?
120 food, 75 wood; 38 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Qizilbash?
deNatQizilbash — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food120Wood75
Train time
38 s
Speed
6.75

Heavy Turkoman cavalry armed with lance and bow. Good against infantry.

Population
0
Line of sight
15
Ranged resist
20%
Build limit
12
Available from
IIColonial
XP when killed
20
Game ID
deNatQizilbash

In the game's words

How to use it

The Qizilbash is a ranged heavy cavalry unit. It is available in the Commerce Age to anyone who has built a Trading Post at the Sufi Mosque. Armed with a lance and a bow this unit acts like a lancer with an additional ranged attack. The lance of the Qizilbash has increased range and will automatically be used if an enemy unit is close enough. The melee attack inflicts bonus damage against infantry. Although the bow attack does not share this bonus, it enables the Qizilbash to perform hit-and-run tactics.

History

The Qizilbash were semi-nomadic Turkomans from Anatolia, Caucasia and Mesopotamia who brought ancient Turkic religion and steppe traditions into harmony with Islamic spirituality and Sufi mysticism. The name “qizilbash” means “red head” which refers to their crimson red conic headwear and is a symbol of their allegiance to Shia Twelver Islam. During the 15th century the Qizilbash were the military backbone of the Safavids, a Sufi order and dynasty from Ardabil. They traveled light on horseback and fought with lances and traditional Turkic bows. The military successes of the Qizilbash in Persia enabled their Safavid leaders to found their own state, the Safavid Empire.

From the game's History encyclopedia (Native Warriors).

Qizilbash, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow12.5 ranged1.5 s12—
Siege10 siege1.5 s6—
Charge18 melee1.5 s3.75×2 vs Infantry
Tramplearea 312 melee2 s3.75×2 vs Infantry

Cards and technologies that change it

Sufi Discipline Traininghit points +25%, damage +25%
Sufi Honor Traininghit points +35%, damage +35%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%

…and 72 more that change every Lancer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).