AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Ranger

Ranger (proto ID deRanger) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 95 hit points, ranged 19 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 9 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 35% ranged resist. It costs 60 food, 60 coin and takes 33 s to train. 1 civilization has it.

Quick answers (3)
How much does Ranger cost in AoE3?
60 food, 60 coin; 33 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ranger?
British.
What is the proto ID of Ranger?
deRanger — the name scenario triggers, AI scripts and mods use.
Hit points
95
Cost
Food60Coin60
Train time
33 s
Speed
4.25

British skirmisher. Equipped with a rifle to counter Heavy Infantry more effectively, but has less range.

Population
1
Line of sight
26
Ranged resist
35%
Available from
IIColonial
XP when killed
12
Game ID
deRanger

In the game's words

How to use it

The Ranger is a quick ranged infantry unit with high ranged resistance but low hit points. It becomes available once the ‘Rangers’ card has been sent. This card replaces the training of archaic Longbowmen in the Barracks with Rangers.

History

When the British Empire began to expand into the heart of North America, it soon found out that traditional volley tactics, long employed to great effect by their Longbowmen and Musketeers, proved ineffectual in the rugged, heavily forested terrain of the frontier land. Following the devastating Braddock’s Defeat as part of the French and Indian War in 1755, the British founded the King’s Royal Rifle Corps, a regiment of infantrymen who adopted warfare tactics used by Native Americans to adapt to their new environment. These included the use of lighter weapons that allowed for greater mobility, as well as the early use of camouflage. The 95th Experimental Rifles complimented the King’s Royal Rifle Corps through the use of Baker Rifles, which, while taking longer to reload, could snipe targets from over twice the distance of muskets, making the regiment much more versatile. The impact of these innovations was so decisive that the Rifle Corps would soon become a staple of nearly all major battles in British military history henceforth. Because of their adeptness to the fickle climate of North America, riflemen formed much of the backbone of early American colonial armies. At the start of the American Revolutionary War, the Continental Congress founded 10 rifle companies in response to the British attacks on Lexington and Concord. Among the ranks of these riflemen were veterans of Roger’s Rangers, a recruitment of frontiersmen who fought during the French and Indian War.

From the game's History encyclopedia (Infantry).

Ranger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged19 ranged3 s18×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee9 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege13 siege3 s——

Civilizations

British

Home City cards that ship it

Cards and technologies that change it

Pennsylvania Long Riflesrange (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +3
Siege Archeryhit points +15%, damage +15%
Yeomendamage bonus against Heavy Infantry +0.25, range (Ranged) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, line of sight +4
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 27 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).