AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Royal Dragoon

Royal Dragoon (proto ID deNatRoyalDragoon) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 190 hit points, ranged 17.5 every 2.5 s at range 17 (×2 vs Artillery, ×1.9 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 22 every 1.5 s (×1.5 vs Artillery, ×1.2 vs Coyote Man, ×1.34 vs Heavy Cavalry), 20% ranged resist. It costs 100 food, 100 coin and takes 40 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Royal Dragoon cost in AoE3?
100 food, 100 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Royal Dragoon?
deNatRoyalDragoon — the name scenario triggers, AI scripts and mods use.
Hit points
190
Cost
Food100Coin100
Train time
40 s
Speed
7

French elite Dragoon that hit targets at a higher range and performs well in melee combat. Can trample enemies. Good against cavalry.

Population
0
Line of sight
20
Ranged resist
20%
Build limit
10
Available from
IIIFortress
XP when killed
20
Game ID
deNatRoyalDragoon

In the game's words

How to use it

The Royal Dragoon is a ranged light cavalry unit. It is available in the Fortress Age at the Trading Post to anyone who has allied with the House of Bourbon by building a Trading Post on one of their palaces. Royal Dragoons are slower and more expensive than Dragoons but have higher range and hit points. Unlike other ranged cavalry units Royal Dragoons can use the trample stance and have a comparatively strong melee attack.

History

The House of Bourbon ruled much of France and the surrounding regions from the medieval period up through the 19th century. Dragoons played an important role for Bourbon rulers in France to exert and protect their domestic and military power. In a policy known as the Dragonnades Bourbon king Louis XIV ordered Dragoons to tyrannize the Protestant Huguenots to coerce them either into conversion to Catholicism or emigration. Dragoons also served in the military branch of the royal household troops that did not only act as personal bodyguards but also participated in several campaigns.

From the game's History encyclopedia (Native Warriors).

Royal Dragoon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)17.5 ranged2.5 s17×2 vs Artillery×1.9 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Melee22 melee1.5 s—×1.5 vs Artillery×1.2 vs Coyote Man×1.34 vs Heavy Cavalry
Siege6.5 siege1.5 s6—
Tramplearea 314.67 melee2 s—×1.5 vs Artillery×1.2 vs Coyote Man×1.34 vs Heavy Cavalry

Cards and technologies that change it

Napoleonic Erahit points +40%, damage +30%
Royal Guard Bourbonshit points +40%, damage +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%

…and 65 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).