AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Royal Hunter

Royal Hunter (proto ID deNatMercRoyalHunter) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 13 every 3 s at range 19 (×1.5 vs Counter Skirmisher, ×1.5 vs Light Infantry); melee 10 every 1.5 s (×1.5 vs Counter Skirmisher, ×1.5 vs Light Infantry), 30% ranged resist. It costs 140 food and takes 30 s to train. 2 civilizations have it.

Quick answers (3)
How much does Royal Hunter cost in AoE3?
140 food; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Royal Hunter?
Danes and Russians.
What is the proto ID of Royal Hunter?
deNatMercRoyalHunter — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food140
Train time
30 s
Speed
4.25

Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades.

Population
0
Line of sight
21
Ranged resist
30%
Build limit
14
Available from
IIColonial
XP when killed
14
Game ID
deNatMercRoyalHunter

In the game's words

How to use it

The Royal Hunter is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Oldenburg by building a Trading Post on one of their palaces. Royal Hunters counter Skirmishers, can fire at deer to drive them in a certain direction without killing them, gather from hunted animals and pick up Treasures.

History

The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction’s territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle.

From the game's History encyclopedia (Native Warriors).

Royal Hunter, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged3 s19×1.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1 vs Heavy Infantry×1 vs Light Cavalry×1 vs Ranged Shock Infantry×1.5 vs Light Infantry
Melee10 melee1.5 s—×1.5 vs Counter Skirmisher×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1 vs Heavy Infantry×1 vs Light Cavalry×1 vs Ranged Shock Infantry×1.5 vs Light Infantry
Siege10 siege3 s6—

Civilizations

DanesRussians

Home City cards that ship it

Cards and technologies that change it

Kalthoff RepeatersCounter Skirmisher: damage bonus against Light Infantry +0.1; damage bonus against Light Infantry +0.4
Oldenburg Kingspopulation set to 1
Royal Guard Oldenburgshit points +40%, damage +40%
Veteran Oldenburgshit points +20%, damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 64 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).