Native warrior · Colonial Age
Royal Hunter
Royal Hunter (proto ID deNatMercRoyalHunter) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 13 every 3 s at range 19 (×1.5 vs Counter Skirmisher, ×1.5 vs Light Infantry); melee 10 every 1.5 s (×1.5 vs Counter Skirmisher, ×1.5 vs Light Infantry), 30% ranged resist. It costs 140 food and takes 30 s to train. 2 civilizations have it.
Quick answers (3)
- How much does Royal Hunter cost in AoE3?
- 140 food; 30 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Royal Hunter?
- Danes and Russians.
- What is the proto ID of Royal Hunter?
- deNatMercRoyalHunter — the name scenario triggers, AI scripts and mods use.
Danish Skirmisher that excels at countering other Skirmishers. Benefits from Villager combat upgrades.
- Population
- 0
- Line of sight
- 21
- Ranged resist
- 30%
- Build limit
- 14
- Available from
- IIColonial
- XP when killed
- 14
- Game ID
deNatMercRoyalHunter
In the game's words
How to use it
The Royal Hunter is a ranged infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Oldenburg by building a Trading Post on one of their palaces. Royal Hunters counter Skirmishers, can fire at deer to drive them in a certain direction without killing them, gather from hunted animals and pick up Treasures.
History
The House of Oldenburg ruled parts of northern Germany, Denmark, and the surrounding regions from the medieval period through the 20th century. During the early modern period, this faction’s territories were generally northerly ones with a long tradition of hunting – which made many of its people deadly accurate with a firearm, and thus effective both in the hunt and in battle.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 13 ranged | 3 s | 19 | ×1.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1 vs Heavy Infantry×1 vs Light Cavalry×1 vs Ranged Shock Infantry×1.5 vs Light Infantry |
| Melee | 10 melee | 1.5 s | — | ×1.5 vs Counter Skirmisher×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1 vs Heavy Infantry×1 vs Light Cavalry×1 vs Ranged Shock Infantry×1.5 vs Light Infantry |
| Siege | 10 siege | 3 s | 6 | — |
Home City cards that ship it
Cards and technologies that change it
…and 64 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).