AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Colonial Age

Royal Huntsman

Royal Huntsman (proto ID deNatRoyalHuntsman) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 10 every 3 s at range 12 (×1.5 vs Counter Skirmisher, ×1.5 vs Light Infantry); melee 10 every 1.5 s, 30% ranged resist. It costs 140 food and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Royal Huntsman cost in AoE3?
140 food; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Royal Huntsman?
deNatRoyalHuntsman — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food140
Train time
30 s
Speed
4.25

Danish Counter Skirmisher and Villager that can only hunt and gather from huntable animals.

Population
1
Line of sight
14
Ranged resist
30%
Build limit
7
Available from
IIColonial
XP when killed
14
Game ID
deNatRoyalHuntsman

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged3 s12×1.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1 vs Heavy Infantry×1 vs Light Cavalry×1 vs Ranged Shock Infantry×1.5 vs Light Infantry
Melee10 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry
Siege5 siege3 s6—

Cards and technologies that change it

Kalthoff RepeatersCounter Skirmisher: damage bonus against Light Infantry +0.1; damage bonus against Light Infantry +0.4
Royal Guard Oldenburgshit points +40%, damage +40%
Veteran Oldenburgshit points +20%, damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoVillager: train time −20%; Infantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 315 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).