AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Royal Musketeer

Royal Musketeer (proto ID deNatRoyalMusketeer) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 22 every 3 s at range 12; melee 20 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 30% melee resist. It costs 75 food, 40 coin and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Royal Musketeer cost in AoE3?
75 food, 40 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Royal Musketeer?
deNatRoyalMusketeer — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food75Coin40
Train time
30 s
Speed
4.5

Royal Musketeer that will defend king and country with his sharp rapier in melee and charged pistol.

Population
0
Line of sight
16
Melee resist
30%
Build limit
15
Available from
IIColonial
XP when killed
12
Game ID
deNatRoyalMusketeer

In the game's words

How to use it

The Royal Musketeer is a ranged heavy infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Bourbon by building a Trading Post on one of their palaces. Royal Musketeers carry muskets but can use a powerful charged pistol attack against enemy units, while in melee combat they will rely on a fast attack with a rapier and have a small bonus against cavalry.

History

The House of Bourbon ruled much of France and the surrounding regions from the medieval period up through the 19th century. Royal musketeers, made most famous by Alexandre Dumas’ ‘The Three Musketeers’, a depiction of 17th century musketeers, actually served as elite units for the king. In fact, several of the characters in the novel are based on historical figures. As the French Revolution dismantled the French monarchy, the musketeers went in and out of fashion, finally seeing their end at the conclusion of the Napoleonic Wars.

From the game's History encyclopedia (Native Warriors).

Royal Musketeer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged22 ranged3 s12—
Melee20 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege16 siege3 s——
Mortararea 220 siege1.5 s14×0.25 vs Artillery×0.75 vs Light Infantry

Cards and technologies that change it

Napoleonic Erahit points +40%, damage +40%, line of sight +2
Royal Guard Bourbonshit points +40%, damage +40%
Veteran Bourbonshit points +20%, damage +20%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 66 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).