AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Rumeliot

Rumeliot (proto ID ypConsulateGardener) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 315 hit points, melee 25 every 1.2 s, 20% ranged resist. It costs 110 food, 90 coin and takes 40 s to train. 1 civilization has it.

Quick answers (3)
How much does Rumeliot cost in AoE3?
110 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Rumeliot?
Indians.
What is the proto ID of Rumeliot?
ypConsulateGardener — the name scenario triggers, AI scripts and mods use.
Hit points
315
Cost
Food110Coin90
Train time
40 s
Speed
6.8

Ottoman hand cavalry with increased movement and attack speed.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
20
Game ID
ypConsulateGardener

In the game's words

How to use it

The Hussar is a fast cavalry unit with good speed and attack, but no range. This means the Hussar is vulnerable to units until it can close with them. As one of the faster units in the game - this happens quickly. Hussars, for the civilizations that get them, are a good backbone for a cavalry-driven army. They are good at assaulting artillery, going toe-to-toe with other cavalry, and fleeing battle when high-hitpoint, high-attack units like Pikemen appear.

History

Lasalle, Napoleon's most dashing and competent light cavalry commander, boldly stated that any Hussar who lived to see the age of 30 was "a blackguard." Hussars were known for their daring and flamboyant displays in and out of combat. They could be an unruly and rowdy lot, though some, like the Prussian Death's Head Hussars, looked quite severe. Hussars were used to scout, gather intelligence, run down their enemy counterparts, and in flanking and screening maneuvers. They were excellent horsemen and daring to a fault. The Prussian hussars, who served under Wellington at Waterloo, wore uniforms of almost entirely unrelieved black, with a large white skull and crossbones on the front of their short-brimmed, tall cylindrical hats. Hussars were typically armed with curved cavalry sabers and sometimes muskets or pistols.

From the game's History encyclopedia (Cavalry).

Rumeliot, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee25 melee1.2 s——
Siege15 siege2.5 s——
Tramplearea 315 melee1.8 s——

Civilizations

Indians

Cards and technologies that change it

Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 33 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).