AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Sebastopol Mortar

Sebastopol Mortar (proto ID deSebastopolMortar) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 475 hit points, 75% ranged resist. It costs 1,000 influence and takes 60 s to train at the Palace. 1 civilization has it.

Quick answers (3)
How much does Sebastopol Mortar cost in AoE3?
1,000 influence; 60 s to train; 8 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sebastopol Mortar?
Ethiopians.
What is the proto ID of Sebastopol Mortar?
deSebastopolMortar — the name scenario triggers, AI scripts and mods use.
Hit points
475
Cost
Influence1,000
Train time
60 s
Speed
2.5

Gargantuan mortar which annihilates units and buildings. Slow and expensive.

Population
8
Line of sight
30
Ranged resist
75%
Available from
IVIndustrial
XP when killed
100
Game ID
deSebastopolMortar

In the game's words

How to use it

The Sebastopol Mortar is a unique Ethiopian artillery unit. It is available starting in the Fortress Age and, like the Mortar, is particularly effective when firing its large explosive rounds into buildings.

History

Lacking his own siege artillery, the Emperor Tewodros II attempted to have some cannons cast, but without industrialized infrastructure this proved difficult. He resorted to seizing some European dignitaries and missionaries to barter for assistance from the British, but the plan backfired; the British instead invaded his realm to liberate the hostages. At the Battle of Magdala in 1868, the British force annihilated Tewodros’ army, causing the emperor to commit suicide. Tewodros’ single mortar, named Sebastopol for a battle during the Crimean War, rests on the site of the battlefield to this very day.

From the game's History encyclopedia (Artillery).

Sebastopol Mortar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Siegearea 1400 siege6 s28×0.5 vs Artillery×1.25 vs Walls×1.5 vs Building×0 vs Herded Animals×0.5 vs Land Economy×0.5 vs Land Military×0.75 vs Ship×2 vs Fixed Gun×0.5 vs Arrow Knight

Trained at

Civilizations

Ethiopians

Home City cards that ship it

Cards and technologies that change it

Improved Cannon TradeCoin cost set to 550, Influence cost set to 450
Industrial Agedamage bonus against Walls +0.75
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
Somali Ajuran EngineersArtillery: damage bonus against Frontier Fortification +20%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7

…and 3 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).