AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Seminole Sharktooth Bowman

Seminole Sharktooth Bowman (proto ID NatSharktoothBowman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 16 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 50 food, 50 wood and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Seminole Sharktooth Bowman cost in AoE3?
50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Seminole Sharktooth Bowman?
NatSharktoothBowman — the name scenario triggers, AI scripts and mods use.
Hit points
115
Cost
Food50Wood50
Train time
30 s
Speed
4.5

Ranged Native American archer with a short range and high attack.

Population
0
Line of sight
18
Ranged resist
20%
Build limit
16
Available from
IIColonial
XP when killed
10
Game ID
NatSharktoothBowman

In the game's words

How to use it

The Seminole Sharktooth Bowman is an infantry unit with good range and attack, but few hitpoints. The Sharktooth Bowman does his damage at range; it is good to maintain this range whenever possible. Compared to other archers, the Sharktooth Bowman has a shorter range, but a higher attack - thanks to the shark teeth used as arrowheads. Like all Native American warriors, the Seminole Sharktooth Bowman does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. Fast and ranged, they are an excellent unit to train, even if you haven't reached your population limit.

History

The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history. The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends.

From the game's History encyclopedia (Native Warriors).

Seminole Sharktooth Bowman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged1.5 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege10 siege3 s10—

Cards and technologies that change it

Champion Seminoleshit points +35%, damage +35%
Seminole Guerilla Warsdamage bonus against Building +3, range (Siege) +6
Seminole Invincibleshit points +10%, health regeneration set to 0.25
Seminole Warrior Societieshit points +25%, damage +25%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
PhilhellenismNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 66 more that change every Native Warrior.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).