Native warrior · Colonial Age
Seminole Sharktooth Bowman
Seminole Sharktooth Bowman (proto ID NatSharktoothBowman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 115 hit points, ranged 16 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 20% ranged resist. It costs 50 food, 50 wood and takes 30 s to train at the Native Embassy and Trading Post.
Quick answers (2)
- How much does Seminole Sharktooth Bowman cost in AoE3?
- 50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
- What is the proto ID of Seminole Sharktooth Bowman?
- NatSharktoothBowman — the name scenario triggers, AI scripts and mods use.
Ranged Native American archer with a short range and high attack.
- Population
- 0
- Line of sight
- 18
- Ranged resist
- 20%
- Build limit
- 16
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
NatSharktoothBowman
In the game's words
How to use it
The Seminole Sharktooth Bowman is an infantry unit with good range and attack, but few hitpoints. The Sharktooth Bowman does his damage at range; it is good to maintain this range whenever possible. Compared to other archers, the Sharktooth Bowman has a shorter range, but a higher attack - thanks to the shark teeth used as arrowheads. Like all Native American warriors, the Seminole Sharktooth Bowman does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. Fast and ranged, they are an excellent unit to train, even if you haven't reached your population limit.
History
The Seminole People are an offshoot of the Creeks. They left the traditional Creek lands and emigrated to Florida in the eighteenth century. For the most part, their cultural traditions maintained those of the Creeks. The Seminole fought two wars with the United States. The Second Creek war lasted for seven years and is the longest and costliest Native American War in US history. The Seminole favor geometric patterns in their dress, and quickly embraced European cloth, especially wool, which they made into leggings. Red and blue were popular colors in their dress. Modern Seminoles have developed a patchwork style of clothing with colorfully repeated patterns, some of which represent Seminole beliefs and legends.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 1.5 s | 16 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 8 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 10 siege | 3 s | 10 | — |
Trained at
Cards and technologies that change it
…and 66 more that change every Native Warrior.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).