AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Serdyuk

Serdyuk (proto ID deREVSerdyuk) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 300 hit points, ranged 26 every 3 s at range 14 (×2 vs Native Warrior, ×2 vs Mercenary); melee 26 every 1.5 s (×2 vs Cavalry, ×1.2 vs Light Infantry), 20% ranged resist. It costs 75 food, 90 coin and takes 40 s to train at the Barracks, Fort and Sich. 1 civilization has it.

Quick answers (3)
How much does Serdyuk cost in AoE3?
75 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Serdyuk?
Poles.
What is the proto ID of Serdyuk?
deREVSerdyuk — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Food75Coin90
Train time
40 s
Speed
4

Elite Cossack infantry armed with a powerful musket. Good against mercenaries and native auxiliaries. Can regenerate hitpoints.

Population
2
Line of sight
18
Ranged resist
20%
Available from
IIIFortress
XP when killed
12
Game ID
deREVSerdyuk

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 126 ranged3 s14×2 vs Native Warrior×2 vs Mercenary
Melee26 melee1.5 s—×2 vs Cavalry×1.2 vs Light Infantry
Siege18 siege3 s6—

Trained at

Civilizations

Poles

Home City cards that ship it

Cards and technologies that change it

Guard Cossacksdamage +30%, hit points +30%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1
Second GuaranteeMusketeer: hit points +15%, damage +15%, train time +30%
TEAM Grenadier GuardsMusketeer: hit points +15%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Ignatian SpiritualityUnit Class: hit points +5%

…and 29 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).