AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Shock Rider

Shock Rider (proto ID deNatMercShockRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, melee 25 every 1.5 s, 10% melee resist, 10% ranged resist. It costs 110 food, 90 wood and takes 40 s to train. 2 civilizations have it.

Quick answers (3)
How much does Shock Rider cost in AoE3?
110 food, 90 wood; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Shock Rider?
Poles and Swedes.
What is the proto ID of Shock Rider?
deNatMercShockRider — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
Food110Wood90
Train time
40 s
Speed
7

Fast Serbo-Croatian Lancer with dual armor and a powerful lance charge attack. Benefits from promotions.

Population
0
Line of sight
12
Melee resist
10%
Ranged resist
10%
Build limit
16
Available from
IIColonial
XP when killed
20
Game ID
deNatMercShockRider

In the game's words

How to use it

The Shock Rider is a heavy hand cavalry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Jagiellon by building a Trading Post on one of their palaces. Shock Riders utilize a lance and can use a charged attack that regenerates over time. While they have low base hit points, their dual ranged and melee armor makes them versatile. Shock Riders can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and attack speed.

History

The House of Jagiellon ruled Poland and much of the surrounding territories during the 14th-16th centuries. During the 15th century, Central and Eastern European states began to make use of Balkan cavalry auxiliaries in larger quantities following the example of the Hungarian monarch Matthias Corvinus (15th century), whose Huszars were of such repute that they directly influenced the predecessors of the Winged Hussars in Poland. Generally wielding lances and shields, these cavalry were famed for their intrepid bravery, versatility, and efficiency on the battlefield, whether they were used in opening shock charges or in clever tactical maneuvers.

From the game's History encyclopedia (Native Warriors).

Shock Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee25 melee1.5 s——
Siege19 siege3 s——
Tramplearea 316.67 melee2 s——

Civilizations

PolesSwedes

Home City cards that ship it

Cards and technologies that change it

Bathory's Bannerbecomes available, population set to 1
Royal Guard Jagiellonianshit points +40%, damage +40%
Veteran Jagiellonianshit points +20%, damage +20%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%

…and 69 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).